Okay, let me see if I can describe my problem properly: I'm trying to make a Paper2D game and I want to make a weapon selection screen (A la Mega Man). I have created three weapons (Out of actors) at the moment, and, at present, each is assigned to a separate button, with the primary one firing when you press the left mouse button. I've used a UMG to create the select screen, which works fine in and of itself: I press a button to make it appear and disappear, I've created spaces for pictures of the weapons, and progress bars (For when I apply energy to the weapon). I've also tentatively created a struct to store the weapons in.
However, I don't know how to add the weapons TO the struct, which means I can't get them into my inventory screen to even test if the "selection" aspect of my selection screen even works!
I'm still very green on learning how to use UE4. Is this something stupid that I just don't know how to do? Is there another way to create a working inventory selection screen? Or is this just something that just can't happen? Any help would be appreciated, but, I must request that you explain in as much detail as possible, so that I don't botch any instructions you may give me.
Thanks!
However, I don't know how to add the weapons TO the struct, which means I can't get them into my inventory screen to even test if the "selection" aspect of my selection screen even works!
I'm still very green on learning how to use UE4. Is this something stupid that I just don't know how to do? Is there another way to create a working inventory selection screen? Or is this just something that just can't happen? Any help would be appreciated, but, I must request that you explain in as much detail as possible, so that I don't botch any instructions you may give me.
Thanks!
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