Originally posted by KashiKyrios
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Shooting to screen touch direction in 2d side scroller
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KashiKyrios repliedYou should be careful when you add a float to a vector, as I'm pretty sure that float is added to all three components of the vector, which would make a very different vector.
If you want to make that vector longer, you should multiply it instead, or add a vector with the components you want.
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KAPA6UH repliedOk , I have solved this problem , but I have got another one. Evrething works good untill I'm trying to apply forward vector (red circle on the screen)
Forward vector does note rotate with 2dVector between onscreen player location and onscreen touch hit location. And this causing not accurate shots and projectile spawning only to the right from player
Last edited by KAPA6UH; 08-07-2015, 03:59 PM.
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KAPA6UH started a topic Shooting to screen touch direction in 2d side scrollerShooting to screen touch direction in 2d side scroller
Hi, gyus I am trying to make 2d character to shoot on screen hit location but I have fail with that. Does anybody have ideas? May be you have tried to make it on your own? There is my non-working logics
With this my character shooting anywhere but not to the screen touch direction .Can you help me , please?Tags: None
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