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Images in UMG. How to change?

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    Images in UMG. How to change?

    Hello, I am really stuck with this.

    I made a UMG with some images and I want change them while playing (in this case, when select other character, face change).

    But even if I can, in theory, set the image for that thing, I can't select a single image.

    Click image for larger version

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    As you can see options in both are totally empty, even if I used an image already in UMG.

    What I am missing?

    Thanks.

    #2
    You set the material of an image within its Brush. Here is an example.

    Click image for larger version

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    Logitech Wheel Plugin

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      #3
      Thanks so much! It wans't very intuitive ^^'.

      I have still a question. How you did that "image ---- target Brush --- break slate brsuh" ? I can't connect my image variable to slatebrush and, in addiction, can't find a way to create that "target brush" (the node that transform image to brush).

      Thanks again!

      Edit: NVM! I found it, it was a "get brush" from image section ^^. Thanks!
      Last edited by vegetamaker; 08-07-2015, 04:33 AM.

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        #4
        Just wanted to thank you both. Worked great.

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          #5
          I am not really sure how you implemented this solution? Was it in the HUD elements graph, or in the level blueprint? I am not sure how to get it fully cycle.

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            #6
            Actually, you can use "Set Brush From Texture" if you want a new png or img to be your new image, or use " Set Brush From Material" if you want a material to be you new image.

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