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    Vehicle not moving forward

    Hi! I'm trying to make a very simple game/application for Oculus. I'll cut straight to the point: there is a hover vehicle, I want to be able to look around while I'm inside but use the arrows to drive it. I followed this tutorial to base my blueprint on:

    https://wiki.unrealengine.com/Bluepr..._Pawn_Tutorial

    Everything works fine, I can look around, I can strafe to right and left, move forward and back but the problem is: if I turn the vehicle to left or right it doesn't seem to influence the direction the vehicle is going. Generally, I think what I want is to make the forward axis change based on the rotation of the vehicle. I'm a total newbie when it comes to visual scripting and I have no idea how to around it. I'm attaching the event graph screenshot. Any help will be greatly appreciated
    Attached Files

    #2
    try this

    Click image for larger version

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      #3
      It helped! Thank you!!

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