So, to preface this post. I am very new to blueprint and working with Unreal Engine 4. I am 17 and I aim to be a professional game developer. Anyway...
I am trying to replicate the doors from the Hitman games, where after you open the door, it closes automatically after around five seconds. I have it working for the most part, but there is an issue when you open the door, then close it before the delay timer runs out. The door snaps back into the open position, and plays out its animation. Check out this video I whipped up very quickly:
If you have played any of the Hitman games, you should know what I am trying to achieve. So is there a way to fix this with what I currently have, or should I scrap the blueprint and redo it? Thanks.
I am trying to replicate the doors from the Hitman games, where after you open the door, it closes automatically after around five seconds. I have it working for the most part, but there is an issue when you open the door, then close it before the delay timer runs out. The door snaps back into the open position, and plays out its animation. Check out this video I whipped up very quickly:
If you have played any of the Hitman games, you should know what I am trying to achieve. So is there a way to fix this with what I currently have, or should I scrap the blueprint and redo it? Thanks.
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