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See player silhouette when hidden

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    See player silhouette when hidden

    Hello again, I was trying find information about how to make visible a player silhouette (or simple a totally painted it) when it is hidden to the camera partially or totally.

    Here what I want to try to do:
    Click image for larger version

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    Ofc Il continue trying find a solution and post if find one.

    Thanks again for your time.

    #2
    You can achieve that through PostProcessing and setting "RenderCustomDepth" on the player mesh.

    See http://www.tomlooman.com/ue4-outline-post-process/ as a wonderful tutorial for that.

    Cheers,
    Indy
    FinalCamera on Marketplace / Web Demo
    TopDown Toolkit on Marketplace / Web Demo

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      #3
      Thanks so much! Ill practice

      Comment


        #4
        I managed to do it with that!

        Comment


          #5
          I managed to do this following that tutorial, but I have a problem now, if someone can help:

          Now the outlines are always there, so the final result of my character isn't exactly what I wanted (I mean, when he is not behind a wall).

          Click image for larger version

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          If you see it, the outlines are pretty big and collapse near all player model (so I need delete the outlines), but I must admit that I can't understand so much how materials are work so I can't find it in the code.

          Comment


            #6
            Look further on Tom's site and ya shall be helped: http://www.tomlooman.com/the-many-us...h-in-unreal-4/

            He already solved your problem with the highlighting that should only be visible when being occluded.

            Cheers,
            Indy
            FinalCamera on Marketplace / Web Demo
            TopDown Toolkit on Marketplace / Web Demo

            Comment

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