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Create complex arrays from file in the editor (not at runtime)?

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    Create complex arrays from file in the editor (not at runtime)?

    Lets say I create a blueprint that features an array of strings.

    When I create an instance of this blueprint, I want to populate the array with content from a text file. I don't want to do this at runtime, but right now, in the editor. I want to do this once and then the content of that array to stay that way. And for each instance of the master blueprint I want to select a different text file somewhere in my project to populate the array with different content.

    Is there a way to do this?

    I imagined it would be something to do with the Construction Script, but it seems like that fires when the instance is created, at which point I won't have selected the appropriate text file. Is this the kind of thing which can only be done at runtime?

    #2
    > I don't want to do this at runtime, but right now, in the editor

    Does not compute

    >but it seems like that fires when the instance is created, at which point I won't have selected the appropriate text file

    Why?

    Elaborate on what you're trying to do. Maybe we can find a better solution?
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