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    Problem with casting

    Hi,
    I have simple Pawn that folows predetermined path and does nothing else. I call it Moving Target.
    Then, I have AI contolled pawn (called NPC_character_AI_v2) that i want to be shooting at Moving Target, using On see pawn as trigger.
    Problem i have is with casting. When i cast Moving Target into NPC_character_AI_v2, i would always get fail for some reason.
    I tried NOT to connect Object pin on Moving Target to OnSeePawn node but then i have no idea what to pin there.
    Any help would be greatly appreciated.
    Thanks, H

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