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Destructible mesh problem - Bug?

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    Destructible mesh problem - Bug?

    I have destructible wall that I want the player to be able to shoot - once... That much works. I've created a "projectile" collision channel, I've got everything setup so that if the player runs into the wall, they die. If they shoot the wall, it explodes. Yeah!

    The problem is, if they shoot the wall again while it's exploding they can actually hit the particles of the explosion. I tried changing the mesh collision after it's hit the first time, turning off collision, etc. But the 2nd projectile still collides with the pieces from the destructible mesh.

    It seems as those the destructible mesh pieces inherit whatever collision settings the destructible mesh had at the time it was exploded. Is there any way to change this?

    This is a bummer.. I was trying to get this resolved before my game jam submission...


      Just found this post from January:

      In which this was stated by Tim Hobson:


      Usually this would be something that could be set by changing the collision profile name via blueprints using the "Set Collision Profile Name" node and setting up a custom collision profile in the project settings.

      However, there appears to be a bug with destructible meshes that prevents this from happening. I've just submitted a bug report for this (UE-7062) and used this post as a reference for the issue so that I can update here once this has been resolved.

      Currently I do not know of a work around as I was only able to set the DM's collision profile via the details panel and not able to adjust anything during runtime.

      Thank you!

      So it does sound like it's an engine bug... This is a bummer..