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Error Accessed None Blueprint problem

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  • replied
    Ok I understand now, but in the BP_Character I have set EquippedWeapon to be a reference to BP_Weapon_AK74.
    Doesn't that mean it's not null and is valid, because when I try to verify with IsValid it returns it is not valid :/
    I can put my entire project in .rar and send it to you to check :/

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  • replied
    The pointer variable "Equipted Weapon" is null when using it. That is forbidden! Use an "IsValid" node for all your pointers before actually using them.
    This is basic C (not even C++). If you don't understand what i'm talking about, watch this video of me:

    https://www.youtube.com/watch?v=PmcaFCMDnqQ

    PS: The drop down is empty, because you can only fill Spawned Actors there. If you have no weapon spawned, you won't find anything to fill it with.

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  • started a topic Error Accessed None Blueprint problem

    Error Accessed None Blueprint problem

    https://answers.unrealengine.com/que...ed-none-1.html
    EDIT: http://youtube.com/watch?v=Ubn5dR1EKwQ a quick video

    Nobody is answering so I decided to take the matter here

    There is also something I found. When I make a reference variable and make it public. I add BP_Character to the viewport and try to edit the Equipped Weapon, but in the dropdown there are no blueprints to select. Also when I try to drag blueprint over it, it gets red dashed border.

    Attached Files
    Last edited by Critfame; 07-28-2015, 11:23 AM.
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