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Physics constraint component on a vehicle for auto uprighting

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    Physics constraint component on a vehicle for auto uprighting

    Hi, I've been trying to use a physics constraint component to keep a trailbike upright with soft limits. I'm using "world" on the skeletal mesh and limiting rotation on x and y. The only problem is that when the vehicle turns 180 (yaw), as it crosses from -179 to 180 or visa versa, the physics constraint flips the vehicle 360 along the twist x axis to reach its target. I assume this is because it only knows one way to reach a target that is suddenly negative etc.

    Had no luck trying to solve this one, would love some advice.

    #2
    Still banging my head against a wall here, moved on to other tasks for now

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      #3
      Did you ever figure this out? Im having the same issue, both swings are free, limited the twist, when i turn around and go the other way it twists the trailer im pulling 180.

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