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Is there any way to tell what property changed in a construction script event?

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    Is there any way to tell what property changed in a construction script event?

    Right now I am doing a lot of double variables and caching to try and manage things. I was wondering if there was any way at all to perform some logic on the firing of the construction event based on what property/variable has changed. Not a deal breaker, but sure would make my blueprints a lot neater and easier to manage.

    #2
    you can "watch values" and use "debug points" on your nodes.
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      #3
      Originally posted by KinDaKreator View Post
      you can "watch values" and use "debug points" on your nodes.
      Hah no I don't mean for debugging I mean for execution. So that logic can branch depending on what was changed. Right now I am doing lots of work arounds like using two variables one for the user to edit and one to store the "previous" value, so I can tell what has varied but its a bit of a mess.

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        #4
        Originally posted by John Vanderbeck View Post
        Hah no I don't mean for debugging I mean for execution. So that logic can branch depending on what was changed. Right now I am doing lots of work arounds like using two variables one for the user to edit and one to store the "previous" value, so I can tell what has varied but its a bit of a mess.
        What exactly is it you are trying to do using this info? There might be a better solution.
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