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Blueprint vs c++ for mobile apps

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    Blueprint vs c++ for mobile apps

    Hello everyone
    I'v heard that blueprint is 10 times slower than c++ in terms of performance.
    I have a question. Is it even possible to make a small app for mobile completely with blueprint or not? (And by a small app I mean something like 2 or 3 character each 4000 tris with 1k textures and say 5000 tris environment and simple ai )

    Thanks
    Last edited by MahamBerry; 07-24-2015, 09:49 PM.
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