i'm having trouble with using the suggest projectile velocity,the projectile velocity doesn't work right for some reason having the projectile either shoot kilometers into the sky or fall before hitting it's mark,
the start vector is just using the character position with an added offset the end vector is where my mouse hits,the velocity is the equal to the length of the path so it's flight time always being a constant,but for some reason this function doesn't work like it should
the start vector is just using the character position with an added offset the end vector is where my mouse hits,the velocity is the equal to the length of the path so it's flight time always being a constant,but for some reason this function doesn't work like it should
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