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How to set an object to constant rotation?

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    How to set an object to constant rotation?

    I'm feeling myself superstupid asking question like this, but still...
    I have something this construction and it works, but is this the right way?
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    Level design and prototyping for newbies

    #2
    Have you tried the "Rotation Movement" component? Blueprint->Components tab->Add Component->Rotation Movement. I haven't messed with it much but it may be what you're looking for.

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      #3
      Yes, or at last in some cases I do it the same way.

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        #4
        Hello zeOrb,
        the force you are applying is not constant, it will depend on your frames-per-second / Tick rate.
        This where DeltaTime comes in, simply Multiply your desired rotation amount with DeltaTime to get a framerate independent rotation

        More about deltaTime in general: http://en.wikipedia.org/wiki/Delta_timing

        Cheers
        Last edited by User1189264810; 05-11-2014, 10:03 AM.

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