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Accurate Foot Planting

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    Accurate Foot Planting

    I want to have it to where if a leg touches an object, it doesnt just sit on it, I want it to angle the joint to the angle of the surface they are on. I am new to UE4 so if you could be as simple as possible that would be nice.

    #2
    Your question is a bit vague papertiger67 but I assume you are talking about the players collision with actual geometry. Currently in all the default templates the player collision is represented by a capsule component for simplicity in calculating the collisions. If you want the player to look like they are actually walking on a surface you will need to calculate more complicated collisions I would imagine. I'm not sure how to do this, maybe someone else can chime in.
    This is what you are referring to right?

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    CTO Villusion Studios
    Grad Student in Interactive Design and Game Development, SCAD
    company site: http://www.villusionstudios.com/

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      #3
      Yes thank you! I want it to angle to the object they are walking on so centipedes and stuff can accurately crawl over the rock and players can accurately move.

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        #4
        check this:
        https://docs.unrealengine.com/latest...ups/index.html
        and the content examples Animation section.

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          #5
          Have you seen this: https://forums.unrealengine.com/show...ural-animation
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            #6
            I took a look at the Ikenma, and as cool as that is I cant afford $20 a month for a plugin........
            Last edited by papertiger67; 07-24-2015, 08:05 PM.

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