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Creating a loading screen for my new level

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    Creating a loading screen for my new level

    Yo Guys
    I've a problem in loading an image (as background) when transporting my character from a level to another one.
    I've created a boolean variable in the "ThirdPersonCharacter" Blueprint (I've used as base for my project the third person blueprint example) and I have setted it as 0.
    Then, I've created a portal (with a trigger volume). When the character overlaps the trigger box, I set the Loading variable (contained in "ThirdPersonCharacter") as true and then It opens the new level.
    Over this, in a HUD blueprint, when the receive draw hud event occurs, if Loading variable is true, it should draws the loading image.
    But this image doesn't appear.
    How I could resolve this?

    Here some images:

    Click image for larger version

Name:	Portal Blueprint.PNG
Views:	1
Size:	62.0 KB
ID:	1155826
    Click image for larger version

Name:	HUD Blueprint.PNG
Views:	1
Size:	102.6 KB
ID:	1155827

    #2
    I believe you just have to put "Open Level" after "Draw Material Simple" instead of after "Set Loading".

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