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'Framework' for building

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    'Framework' for building

    I have blueprints which inherit a blueprint called BP_Template, in the viewport I currently have a Box Collision component which does nothing which each blueprint inherits and that serves as a sort of guideline/boundry for all the other components to be in. Is there a better way of representing this?

    #2
    You may be able to repurpose the 3d widgets to be just visual
    https://wiki.unrealengine.com/Unreal...ing_3D_Widgets

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      #3
      Sadly, I'm not sure if this is what I need. :c

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