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Slippery When Wet?

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    Slippery When Wet?

    Is it possible to create a surface that is slippery?

    With that, is is possible to create a random variable to purposely make the player slip, as in force the player to fall down?

    I want the player to have to cross a down tree as a bridge and just to be an ***; I want to force the player to fall every now and then, no matter how careful of a player they are.

    #2
    Just fake it, get their current location and just push them a little bit left or right. I would use anim notifiers so that you can randomly do it when their foot hits the surface.

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      #3
      Check this out: https://answers.unrealengine.com/que...ted-by-ph.html

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