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Switching between Characters and Spectators

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    Switching between Characters and Spectators

    Hi everyone,

    Im currently doing an architectural project and have several ways of touring the model:
    The first one is a regular Character which is allowed to move freely on the map with W/A/S/D.
    The second one is a Spectator camera which only moves along a spline with W/S.
    The third one is another Spectator Camera which moves along another spline with W/S.

    I tried to set keys 1, 2 and 3 to posses the corresponding cameras/character.

    I thought it would be as simple as setting the key to trigger the unposses, followed by a posses of the desired camera/character component in the "In Pawn".

    Any idea on what might be the problem?

    Thanks a lot in advanced,
    Seichi

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    #2
    What happens when you try to call it, and how is the BP Player variable initialized?

    Also, why wouldn't you do this in the player controller blueprint itself?

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      #3
      Hi, what do you mean initialized?

      When I did it, I left the original Spectator Camera but somehow got stuck at what seemed the original position of the Spectator Camera and wouldnt let me move as a Character....
      I tried unmaking what I did and it got to a point where in Play, I could choose which of the three the player started in (through the option of automatic player possesion: player 0) but when I packaged it or launched it indepentendly it was always fixed on the 3rd camera... even after I deleted the 3rd Camera and its actor... I think I may have screwed something :/

      Any ideas on how to repair that or if I should just start from 0 again?
      If I do start from 0, I would like to try having those 3 cameras working though...

      Thanks in advanced,
      Seichi

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