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Enumerations of Sprites

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    Enumerations of Sprites

    So, I've worked myself in so many circles that I've totally gotten myself turned around and confused.

    Here's what I'm trying to do:

    I have a paper 2D game, with many materials. These materials are in an enumeration (itemEnum). When a material shows up...
    - a background sprite should get created
    - on creation, a itemEnum is set, defining what kind of material this is
    - a top sprite component should be added (i can do this part), with the sprite coming from an array based on the value of the instance's itemEnum

    So basically, how do I create a library of sprites and reference that at creation time to put the right sprite on the actor?

    I can do it in a giant switch, but I figure there has to be a more efficient way.