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[HELP] Sily Geo Modification !

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    [HELP] Sily Geo Modification !

    Hi, I'm trying to use the Sily Geo project and modify it a bit but it seems that i'm stuck . Maybe someone can help me figure this one out .

    I'm trying to do the " Puck " in the middle face the direction when a key " W, A , S , D " is pressed .

    The Image in Question

    Something like in the image . When I press " A " the pyramid in the center should face to the Left, when I press " D " the pyramid should face to the Right etc . The pyramid should not be rotated by the mouse, only the the keyboard .

    #2
    So, anyone knows how can I do that ?

    Comment


      #3
      Why don't you just tick the option in the pawn/character to face the direction of movement? That way, if you press A, the character will start rotating towards the left side (until it's alligned), if you press W, it will rotate up (until it's alligned) and so on.

      Maybe I'm just not understanding your question, but this is a built-in behaviour in pawns and characters.

      Comment


        #4
        Originally posted by Keytotruth View Post
        Why don't you just tick the option in the pawn/character to face the direction of movement? That way, if you press A, the character will start rotating towards the left side (until it's alligned), if you press W, it will rotate up (until it's alligned) and so on.

        Maybe I'm just not understanding your question, but this is a built-in behaviour in pawns and characters.
        It is ticked " Orient Rotation to Movement ", the thing is that the pawn in this example it's linked different than in the other examples I've seen .

        Comment


          #5
          Originally posted by Giakaama View Post
          It is ticked " Orient Rotation to Movement ", the thing is that the pawn in this example it's linked different than in the other examples I've seen .
          You could make a sort of hack workaround by setting the character's rotation when W/A/S/D are pressed.

          Comment


            #6
            Fixed, this is how I did it . The player now faces the direction I press .
            Click image for larger version

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