Hi, i know this problem might sound really simple, but it is cringing me! So every time i create a new blueprint class and and a component to be the ROOT, my DefaultSceneRoot (which is a white sphere) doesn't replace, and i can't either tag it's visibility or anything, so every blueprint i create from scratch is doomed to have the sphere in the 0,0,0 position. That just can't be normal. I know that adding the first component, i.e. a scene component, would theorically replace it and avoid that problem. But no matter what, adding a component doesn't swap the thing. Any ideas why this might be? Maybe i'm losing something obvious or the latest versions don't have it fixed or i have to set some preferences or...?

Thanks in advance!
Thanks in advance!
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