I am learning engine six months. According to my observation it has advanced not bad. I decided to create a chamber within the character, which does not change its position in space, and should not be a player, but just watching him. I appeal to the more experienced developers and those who know the solution to this problem, please tell me where to start? Use the character or pawn? Create a separate camera or not? Or tell us your thoughts. Thanks in advance.
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camera that monitors character
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I'm not sure if I understand the question, but you can just create a character, and add a camera and a camera boom into the character components.Marketplace Assets
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ProRock,
Take a look at the static camera section in the documentation here, https://docs.unrealengine.com/latest...gastaticcamera
That should give you a start on a static camera that views the player from a fixed location. With regards to the 'monitoring' of the player, if you mean that the camera should track the player while remaining in a fixed position i.e like CCTV, then you'd probably want to setup a system whereby the camera uses something like a 'find look at rotation' node to update it's rotation to match the player.
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Originally posted by Yog-Shoggoth View PostTake a look at the static camera section in the documentation here, https://docs.unrealengine.com/latest...gastaticcamera
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Originally posted by ProRock View Posteverything turned out. but!
Examples engine start is carried out with the character. which is located on the map. how to do the same?
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