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How to move a Pawn without physics?

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    How to move a Pawn without physics?

    I have a BP actor derived from Pawn. Since I have animations for that actor, I use a skeletal mesh, so I cannot derive my BP actor from DefaultPawn (which would include a movement component). Because of these animations I cannot make use of physics either.

    Now, without physics and without a movement component, how else does one move a pawn in UE4 using BP?
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    #2
    You can Use AddWorldOffset with Sweep checked

    You can see an use of it in Twin shooter template
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      #3
      Thanks for your quick reply. Do I understand correctly that using the Sweep option in the AddWorldOffset node makes the actor move from it's current location to the target location and stops in the case of a collision? The documentation does not mention what exactly the Sweep options does.
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