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Destructible Mesh in Blueprint

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    Destructible Mesh in Blueprint

    I have a destructible mesh that breaks on impact with the ground, but I want to be able to control when it breaks, like when shot by the player.

    Is there any way to achieve this?

    #2
    You will want to use the enable and disable destruction on the object. Only enable it when there is a hit or collision with the desired object.

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      #3
      Originally posted by ZoltanJr View Post
      You will want to use the enable and disable destruction on the object. Only enable it when there is a hit or collision with the desired object.
      Can you tell me where that setting exists? I can't find it..

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        #4
        Originally posted by pndemc View Post
        Can you tell me where that setting exists? I can't find it..
        You can turn off "Simulate Physics" in the destructible mesh component by default, then turn it on through a function or your prefered way in the desired time/event

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