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Matinee, Splines and Camera motion

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    Matinee, Splines and Camera motion

    Hi

    Id like to get the camera to circle/animate around a point.

    I feel like the best way to do this is to create a matinee, and in that matinee attach the camera to a spline.

    Is this a good method? Are there better ways?

    If it is the best way to do it, Im not sure how to actually attach the camera to the spline (I can create the spline, but how do I attach the camera to the spline in Matinee and then have the camera translation follow the spline over time?).

    Thanks!

    #2
    Hey Phantasie,

    Unreal's Matinee system should already do this for you, if I understand what you are trying to do correctly. What you are looking to do is create a camera within the matinee sequence and keyframe the movement in a circle like this:


    Check out the Matinee tutorials Epic has here if you need help setting matinee stuff up here: https://docs.unrealengine.com/latest...l#cameraactors

    Here is a quick way to add a new camera to the sequence, it adds a camera actor right where your current view is located. (So you have to move in the editor to see where it gets placed)
    Click image for larger version

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    There are other ways to achieve this but creating a separate spline isn't always needed. It can work! But it takes extra setup to have the camera follow it over time.

    Unreal also has a rotational movement component which might work for you as well you can check out at the bottom of this page: https://docs.unrealengine.com/latest...ent/index.html

    Hopefully that helps!

    Comment


      #3
      Thanks for the detailed response. I actually had this working as you described before I posted, but felt it was a little cumbersome to edit the camera path, when it seemed like dropping a spline and adding points/modifying the tangents would accomplish what I wanted and was an easier interface

      However I've spent some more time doing this all through matinee and its working well now!

      Thanks!

      Comment

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