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Asking a Newbie question about Camera/Pawn relative position.

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    Asking a Newbie question about Camera/Pawn relative position.

    I currently use Pawn Velocity to move camera relative to pawn itself, but when the pawn hit something, it stops and the velocity become 0, which is ok. But,

    I use tick to update the camera location, if the velocity suddenly become 0, then the camera location would suddenly set back to 0 aswell.


    Is there anything I can do to make sure the transition of camera is smooth and dynamic after velocity has drastically changed? (Using FloatingPawnMovement Component)

    And maybe there is a way to determine "Dramatic Event/Change of something" over time, so the Camera movement can ignore the dramatic change and slowly interpolate to the new velocity?
    Brent Liu
    ::TeaCrab::
    https://www.artstation.com/artist/remotecrab131

    #2
    you can use VInterp node for that
    https://docs.unrealengine.com/latest...pTo/index.html
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      #3
      Thank you very much! it works!
      Brent Liu
      ::TeaCrab::
      https://www.artstation.com/artist/remotecrab131

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