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    Basic Pathfinding

    Hi,

    I'm new to BluePrint, and i tried to make a simple path finding using the blueprint. Unfortunately, there is (or i can't find) no tuto on the subject and no documentation on blueprint AI system....

    I would like have a capsule who try to follow my character, i tried a lot of thing using this link. I followed the "difficult method" and the "easy method" of Lukasz Furman. But i was unable to move this capsule.

    Here is a screenshoot of one of my try :
    Click image for larger version

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    This BP print on screen : "3" and this "3" correspond to the "Aborded" status in the EPathFollowinResult enum.

    Note : this BP was code without AI doc, so it's maybe a very very bad blueprint for path finding

    I hope somebody will be able to answer me .


    Ps : There is BluePrint reference web site ? with all blueprint definition ? (like cppreference.com for cpp).

    #2
    Replace "move to" with "simple move to"
    Add "Nav Mesh Bounds Volume" to your level and build it.
    Bots/AI will never move to area that has no navigation info, and if you do not place nav mesh nothing has it.

    Comment


      #3
      It's work, thank you

      Just to know, what is the difference between "AIMoveTo" and "MoveTo" ? And why AIMoveTo don't work ?

      If somebody can answer, it's will be helpfull for my BP IA comprehension.

      But the most important thing : My problem is solved thx

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