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    Set location problem

    hello.

    I want move a mesh to his left, i do this simple with something like "mesh->get world location->Set world location" and modified in this case the Y position, then move to the left, that work... easy but if i change the rotation of the actor that mesh of course not work like i want ,
    how can do this for always move to his left whatever its rotation?

    The actor blueprint have few meshes, i want move one of that meshes.


    thanks
    pd: excuse my english.

    lfw/paid modeling, painting, texturing.

    #2
    with a bit of luck and despite my lack of knowledge i got it

    that was i want. regardless of the rotation the meshes move as i wanted

    https://www.youtube.com/watch?v=O-zb7vZXB6A

    Click image for larger version

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    t
    Last edited by knack; 05-03-2014, 12:12 PM.
    pd: excuse my english.

    lfw/paid modeling, painting, texturing.

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