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Restore fractured mesh

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  • replied
    Thank you for response. It's a shame ... C++ is a little far for me nowadays. Probably for the day of tomorrow...; is possible to inject this class in a middle of BP project, isn't it?

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  • replied
    It cannot be done via blueprints (as far as I know at least).

    You would have to access the chunks in C++ and save their individual locations.

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  • started a topic Restore fractured mesh

    Restore fractured mesh

    Hi there, I've a Destructible component in a BP, after overlap fracture it in some parts. I want to save the different fracture show after load a game. I have tried to save its Destructible Mesh in a GameSave var. After Load the GameSave object I setted up the saved mesh to the Destructible component in the BP but the goal doen't work in that way, is restored it like original one, before physics simulated. Somebody knows exactly wich reference must be save it or the real way for process, if can be do it...
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