No announcement yet.

Third Person Template - walking backwards

  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by Havoc View Post
    Not sure how that's helpful, OSIAS.

    Anywho, I haven't had issues running backwards. What happens when you try to run backwards?
    No it wasn't at all and again I couldn't help myself, although in my defense I did answer his question.

    Come now, someone posts something so very unclear as to what they need and expect someone else to respond in depth with a reply more then I gave. I am more then willing and happy to help, I get a ton of help from here, I want to give back. If you want something more specific then why not provide it so they are not having to pull teeth to get it. All I am saying is please respect the time of the people your asking help from. It was junk spam forum question.... Granted it seems to be turning into something else.



      Originally posted by Thomas Browett View Post
      If you want more of a third person shooter setup like Gears of War, you need to search for these options in character component's details panel:

      "Orient to movement" - Uncheck this box, and your character will strafe instead of turning to face the direction he's moving in.
      "Use controller rotation yaw" - Check this box, and your character will rotate to match the movement of the camera (controlled by either the mouse or the left stick on a controller), allowing you to walk backwards and strafe while still being able to turn around.

      If you want Dark Souls-style controls with a lock-on system to make you face enemies, it'll be more complicated to set up, but it's possible. That would take a fair bit of explaining, though

      After this you'll notice his running animations don't quite work right, and unfortunately the third-person template doesn't come with the blend space and strafing animations you'd need to make that work. If that's what you want, I'd suggest looking at the third person character Blueprints in the Content Examples project - at least a couple of those should have Gears of War-style third-person behavior set up with animation Blueprints too, so you could just find one you like and migrate it to your project to use as a starting point.
      This and then just build in a set of strafe animations and you will be good to go. Pretty turn key built in just have to do both.


        For anyone who see this in the future, the answer is here:


          Originally posted by BiggestSmile View Post
          Disable "Orient Rotation To Movement" in character movement component.
          Thank you that was very helpful.