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Standalone/Packaged game losing phsyic asset collisions.

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    Standalone/Packaged game losing phsyic asset collisions.

    Hey guys,

    I was wondering if anyone has run into the problem where in stand alone and packaged builds collisions on physic assets stop working.

    I currently have a skeletal mesh with a custom collision channel on it and am firing a projectile into it. The projectile causes and OnHit event while playing in editor but not in a stand alone game.

    I have tested the custom collision channel with a standard static mesh component (a cube mesh) and it generates the hit event like normal.

    It would be great if anyone has run into this and has a fix or if anyone has any ideas on how to fix it.

    Thanks!
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