I'm working with the blueprint based ball demo and I'm trying to find a way to limit the max velocity of the ball. I have added a force depending on the input axis so that the player can get some control of the ball in the air. While on the ground the velocity is limited by the max angular velocity of the physicsball blueprint. Is there another setting that I'm missing somewhere, or do I have to set the velocity myself in blueprint?
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Limit velocity?
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We don't have a setting to limit linear velocity, this is something you will have to do yourself.Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
Twitter: @EpicJamesG
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Raise the deadInphidel / Brian - Developer of Ultraball
http://www.ultraballgame.com
Don't shy away from bugs in your game. Don't play it as intended. Break your game so you can fix it!
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