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Which to use to get a socket location; Scene, Skinned Mesh, or Skeletal Mesh?

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    Which to use to get a socket location; Scene, Skinned Mesh, or Skeletal Mesh?

    Attached is a screenshot of my BP, which is a pawn and inside is a Spring Arm and Camera. When I press the "Num 0" key, I would like the camera to change from it's current position to the position of the named socket on my skinned mesh's skeleton. I'm using a Lerp for a smooth transition, but I dont know what to use to get the socket info. Any suggestions? And what variable should I use to reference the skeleton for the Target?

    Thanks.
    Attached Files
    Last edited by AdamZ; 05-08-2015, 03:23 PM.
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