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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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    Originally posted by Rama View Post
    Is there anything usual about the meshes that can't find their vertices?
    None that I see, since I'm able to select the verticies of any mesh in project if I select it. Like you said, it's just odd that some meshes while selected won't let me highlight verticies of other meshes for me to snap to. Here is a picture.

    Click image for larger version

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    The mesh on the right is the problem mesh (with 92 verticies). The one on the left doesn't have many either. I don't have the total, but feel confident in under 200. In the left side of the image, I selected the left mesh, and hovered my cursor over the right mesh's vertex (hence the blue square). This works fine, and I can snap the left mesh to the right mesh on that vertex. In the right side of the image, I have the selected the right mesh same vertex and wanted to snap it to the same vertex on the left mesh, but (although you can't see the cursor) the blue square does not appear even when I hover over it. In fact, none of the verticies of any mesh will highlight for that particular mesh being selected. So I'm unable to snap any vertex on the right mesh to any vertex on any other mesh.

    Comment


      Originally posted by Midnight640 View Post
      The resolution node does not work in a packed game, it returns 0 x 0 and the bool is false . It works in editor btw.... I am on 4.2.1
      Dear Midnight,

      I can confirm that the BP node does not work in packaged game, the function is returning false,

      but I can also state that the CPP version works!!!

      This is a bug that Epic will have to address

      I will post a answer hub on it shortly

      Rama
      100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

      UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

      Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

      Comment


        Originally posted by Gibdion View Post
        None that I see, since I'm able to select the verticies of any mesh in project if I select it. Like you said, it's just odd that some meshes while selected won't let me highlight verticies of other meshes for me to snap to. Here is a picture.

        [ATTACH=CONFIG]6120[/ATTACH]

        The mesh on the right is the problem mesh (with 92 verticies). The one on the left doesn't have many either. I don't have the total, but feel confident in under 200. In the left side of the image, I selected the left mesh, and hovered my cursor over the right mesh's vertex (hence the blue square). This works fine, and I can snap the left mesh to the right mesh on that vertex. In the right side of the image, I have the selected the right mesh same vertex and wanted to snap it to the same vertex on the left mesh, but (although you can't see the cursor) the blue square does not appear even when I hover over it. In fact, none of the verticies of any mesh will highlight for that particular mesh being selected. So I'm unable to snap any vertex on the right mesh to any vertex on any other mesh.
        I dont know what to do about this issue just yet as I cannot reproduce it on my side, I will keep thinking about it though! If you learn anything else about which meshes end up not being responsive let me know!
        100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

        Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

        Comment


          Hi. I did everything mentioned on this thread to build a packaged game using the nodes to grab screen resolutions, but it simply won't work on built games. Could you explain a bit cleaner how to build a package using these blueprints?
          | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

          Comment


            Originally posted by BrUnO XaVIeR View Post
            Hi. I did everything mentioned on this thread to build a packaged game using the nodes to grab screen resolutions, but it simply won't work on built games. Could you explain a bit cleaner how to build a package using these blueprints?
            You should comment in this thread of mine

            Answerhub
            https://answers.unrealengine.com/que...kaged-gam.html

            I am asking Epic to help me get the Screen Resolutions node working because there seems to be a bug on Epic's side that I can do nothing about on my side.

            If you want the Get Screen Resolutions node to work you should support that answer hub post


            You could also comment in this feedback thread:

            Feedback
            https://forums.unrealengine.com/show...n-used-in-a-BP

            Rama
            100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

            UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

            Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

            Comment


              Would you be able to supply a version that works with the 4.3 source ? As with the 4.2.1 "Official" build AdMob and GameCenter don't work. And I build some functions that depend on your Victory Plugin.
              Do Not Argue Toxic Game
              Balloony PoP get it on Google Play
              Fishy Blub Blub
              get it on Google Play

              Comment


                To recompile a plugin is pretty easy (but not obvious):
                1. If there are major engine changes it can break plugins easily (4.2 -> 4.3), and will need to be updated by plugin author. But any minor releases should be fine.
                2. You have to have Visual studio 2013 installed
                3. The plugin must contain the source, in the "source" folder.

                To recompile the plugin with what ever version of the engine you are running:
                1. Make sure it is enabled in the plugins section.
                2. **Only for "BP only" projects where there is no code**:
                • File -> Add code to project, I use "none" and just keep hitting next and add the "MyClass".
                • Select Yes if you would like to edit code.

                3. Make sure you open your project in visual studio (already done for you in previous step), it should be the PROJECT solution file for visual studio
                EX:
                Code:
                C:\UnrealPersonalProjects\Unreal43project\Unreal43project.sln
                4. Right click on your project name under Games -> "Unreal43Project" [the name of your project]. Then Select build. It will recompile the project and plugins

                With all that being said: Just to note there are some problems:
                1. There are some changes that rama needs to fix, i'll look into it later about to run out the house.
                2. The OVERRIDE macro was changed to override in 4.3 and is an easy fix. Refactor "OVERRIDE" -> "override" and it goes away.
                Last edited by KRushin; 07-06-2014, 01:53 PM.
                Twitter - @TheKRushin

                Feel free to ask questions and come learn to be an #UnrealDev

                How to report a Bug

                Comment


                  Originally posted by KRushin View Post
                  To recompile a plugin is pretty easy (but not obvious):
                  1. If there are major engine changes it can break plugins easily (4.2 -> 4.3), and will need to be updated by plugin author. But any minor releases should be fine.
                  2. You have to have Visual studio 2013 installed
                  3. The plugin must contain the source, in the "source" folder.

                  To recompile the plugin with what ever version of the engine you are running:
                  1. Make sure it is enabled in the plugins section.
                  2. **Only for "BP only" projects where there is no code**:
                  • File -> Add code to project, I use "none" and just keep hitting next and add the "MyClass".
                  • Select Yes if you would like to edit code.

                  3. Make sure you open your project in visual studio (already done for you in previous step), it should be the PROJECT solution file for visual studio
                  EX:
                  Code:
                  C:\UnrealPersonalProjects\Unreal43project\Unreal43project.sln
                  4. Right click on your project name under Games -> "Unreal43Project" [the name of your project]. Then Select build. It will recompile the project and plugins

                  With all that being said: Just to note there are some problems:
                  1. There are some changes that rama needs to fix, i'll look into it later about to run out the house.
                  2. The OVERRIDE macro was changed to override in 4.3 and is an easy fix. Refactor "OVERRIDE" -> "override" and it goes away.
                  Thanks for this but this goes a bit above me at this moment and there's no source for the VictoryPlugin just a download with the dll ..

                  Other than that compiling 4.3 works fine, but how ever when i try to package my project for android it fails the build each time with a error msg.

                  MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
                  Guess I have to wait for Epic to really start supporting the indie development scene by enabling/fixing the GameCenter and AdMob functionality that isn't working in 4.2.1
                  Do Not Argue Toxic Game
                  Balloony PoP get it on Google Play
                  Fishy Blub Blub
                  get it on Google Play

                  Comment


                    Originally posted by KillerSneak View Post
                    Thanks for this but this goes a bit above me at this moment and there's no source for the VictoryPlugin just a download with the dll ..
                    I have included the source code with every single version of the plugin that I've ever released!

                    You should look more carefully through the download

                    I just downloaded it myself to double check

                    It's all under the "Source" folder

                    Make sure you use the download I provide in this thread.



                    Rama
                    100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                    Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                    Comment


                      So compiling your plugin with the 4.3 source gives me the following error's and warnings

                      Errors:

                      Error 161 error : Failed to produce item: D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Binaries\Win64\UE4Editor-VictoryEdEngine.dll D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Intermediate\ProjectFiles\ERROR UE4Error 131 error C1003: error count exceeds 100; stopping compilation D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
                      Error 34 error C2027: use of undefined type 'FStaticMeshRenderData' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 355 1 UE4
                      Error 38 error C2027: use of undefined type 'FStaticMeshRenderData' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 362 1 UE4
                      Error 43 error C2027: use of undefined type 'FStaticMeshRenderData' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 374 1 UE4
                      Error 35 error C2039: 'LODResources' : is not a member of 'TScopedPointer<FStaticMeshRenderData>' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 355 1 UE4
                      Error 39 error C2039: 'LODResources' : is not a member of 'TScopedPointer<FStaticMeshRenderData>' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 362 1 UE4
                      Error 44 error C2039: 'LODResources' : is not a member of 'TScopedPointer<FStaticMeshRenderData>' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 374 1 UE4
                      Error 70 error C2065: 'DrawingSelectedActor' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 943 1 UE4
                      Error 46 error C2065: 'HighlightedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 627 1 UE4
                      Error 47 error C2065: 'HighlightedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 628 1 UE4
                      Error 58 error C2065: 'HighlightedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 893 1 UE4
                      Error 59 error C2065: 'HighlightedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 898 1 UE4
                      Error 61 error C2065: 'HighlightedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 902 1 UE4
                      Error 48 error C2065: 'SelectedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 782 1 UE4
                      Error 49 error C2065: 'SelectedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 787 1 UE4
                      Error 51 error C2065: 'SelectedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 792 1 UE4
                      Error 53 error C2065: 'SelectedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 858 1 UE4
                      Error 54 error C2065: 'SelectedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 863 1 UE4
                      Error 56 error C2065: 'SelectedVertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 867 1 UE4
                      Error 66 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 935 1 UE4
                      Error 71 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 952 1 UE4
                      Error 75 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 963 1 UE4
                      Error 79 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 982 1 UE4
                      Error 84 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 992 1 UE4
                      Error 89 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1007 1 UE4
                      Error 94 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1021 1 UE4
                      Error 99 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1033 1 UE4
                      Error 104 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1046 1 UE4
                      Error 108 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1070 1 UE4
                      Error 112 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1090 1 UE4
                      Error 117 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1100 1 UE4
                      Error 122 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1115 1 UE4
                      Error 127 error C2065: 'SMATransform' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
                      Error 37 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 361 1 UE4
                      Error 41 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 366 1 UE4
                      Error 65 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 931 1 UE4
                      Error 68 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 938 1 UE4
                      Error 73 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 952 1 UE4
                      Error 77 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 963 1 UE4
                      Error 81 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 982 1 UE4
                      Error 86 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 992 1 UE4
                      Error 91 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1007 1 UE4
                      Error 96 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1021 1 UE4
                      Error 101 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1033 1 UE4
                      Error 106 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1046 1 UE4
                      Error 110 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1070 1 UE4
                      Error 114 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1090 1 UE4
                      Error 119 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1100 1 UE4
                      Error 124 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1115 1 UE4
                      Error 129 error C2065: 'VertexBuffer' : undeclared identifier D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
                      Error 6 error C2143: syntax error : missing ',' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 100 1 UE4
                      Error 64 error C2143: syntax error : missing ',' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 925 1 UE4
                      Error 137 error C2143: syntax error : missing ',' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 100 1 UE4
                      Error 1 error C2143: syntax error : missing ';' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 64 1 UE4
                      Error 3 error C2143: syntax error : missing ';' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 65 1 UE4
                      Error 7 error C2143: syntax error : missing ';' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
                      Error 31 error C2143: syntax error : missing ';' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 346 1 UE4
                      Error 132 error C2143: syntax error : missing ';' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 64 1 UE4
                      Error 134 error C2143: syntax error : missing ';' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 65 1 UE4
                      Error 138 error C2143: syntax error : missing ';' before '*' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
                      Error 42 error C2227: left of '->GetNumVertices' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 366 1 UE4
                      Error 50 error C2227: left of '->GetNumVertices' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 787 1 UE4
                      Error 55 error C2227: left of '->GetNumVertices' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 863 1 UE4
                      Error 60 error C2227: left of '->GetNumVertices' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 898 1 UE4
                      Error 69 error C2227: left of '->GetNumVertices' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 938 1 UE4
                      Error 52 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 792 1 UE4
                      Error 57 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 867 1 UE4
                      Error 62 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 902 1 UE4
                      Error 74 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 952 1 UE4
                      Error 78 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 963 1 UE4
                      Error 82 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 982 1 UE4
                      Error 87 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 992 1 UE4
                      Error 92 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1007 1 UE4
                      Error 97 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1021 1 UE4
                      Error 102 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1033 1 UE4
                      Error 107 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1046 1 UE4
                      Error 111 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1070 1 UE4
                      Error 115 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1090 1 UE4
                      Error 120 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1100 1 UE4
                      Error 125 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1115 1 UE4
                      Error 130 error C2227: left of '->VertexPosition' must point to class/struct/union/generic type D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
                      Error 67 error C2228: left of '.GetLocation' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 935 1 UE4
                      Error 36 error C2228: left of '.Num' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 355 1 UE4
                      Error 40 error C2228: left of '.PositionVertexBuffer' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 362 1 UE4
                      Error 45 error C2228: left of '.PositionVertexBuffer' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 374 1 UE4
                      Error 72 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 952 1 UE4
                      Error 76 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 963 1 UE4
                      Error 80 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 982 1 UE4
                      Error 85 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 992 1 UE4
                      Error 90 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1007 1 UE4
                      Error 95 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1021 1 UE4
                      Error 100 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1033 1 UE4
                      Error 105 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1046 1 UE4
                      Error 109 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1070 1 UE4
                      Error 113 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1090 1 UE4
                      Error 118 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1100 1 UE4
                      Error 123 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1115 1 UE4
                      Error 128 error C2228: left of '.TransformVector' must have class/struct/union D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1129 1 UE4
                      Error 83 error C2660: 'DrawWireBox' : function does not take 3 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 985 1 UE4
                      Error 98 error C2660: 'DrawWireBox' : function does not take 3 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1024 1 UE4
                      Error 116 error C2660: 'DrawWireBox' : function does not take 3 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1093 1 UE4
                      Error 103 error C2660: 'DrawWireStar' : function does not take 4 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1037 1 UE4
                      Error 88 error C2661: 'DrawWireSphere' : no overloaded function takes 5 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 997 1 UE4
                      Error 93 error C2661: 'DrawWireSphere' : no overloaded function takes 5 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1012 1 UE4
                      Error 121 error C2661: 'DrawWireSphere' : no overloaded function takes 5 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1105 1 UE4
                      Error 126 error C2661: 'DrawWireSphere' : no overloaded function takes 5 arguments D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 1120 1 UE4
                      Error 9 error C4183: 'GetVerticies': missing return type; assumed to be a member function returning 'int' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
                      Error 140 error C4183: 'GetVerticies': missing return type; assumed to be a member function returning 'int' D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
                      Error 2 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 64 1 UE4
                      Error 4 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 65 1 UE4
                      Error 5 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 100 1 UE4
                      Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
                      Error 32 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 346 1 UE4
                      Error 33 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 347 1 UE4
                      Error 63 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 925 1 UE4
                      Error 133 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 64 1 UE4
                      Error 135 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 65 1 UE4
                      Error 136 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 100 1 UE4
                      Error 139 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 103 1 UE4
                      Error 162 error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development" exited with code 2. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 UE4
                      Warnings:
                      Warning 21 warning C4996: 'FEdMode:rawHUD': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4Warning 152 warning C4996: 'FEdMode:rawHUD': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 26 warning C4996: 'FEdMode::HandleClick': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 157 warning C4996: 'FEdMode::HandleClick': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 30 warning C4996: 'FEdMode::ID': Editor mode information is now provided by FEditorModeRegistry. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp 70 1 UE4
                      Warning 24 warning C4996: 'FEdMode::InputAxis': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 155 warning C4996: 'FEdMode::InputAxis': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 25 warning C4996: 'FEdMode::InputDelta': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 156 warning C4996: 'FEdMode::InputDelta': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 22 warning C4996: 'FEdMode::InputKey': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 153 warning C4996: 'FEdMode::InputKey': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 23 warning C4996: 'FEdMode::MouseMove': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 154 warning C4996: 'FEdMode::MouseMove': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 27 warning C4996: 'FEdMode::Tick': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 158 warning C4996: 'FEdMode::Tick': FLevelEditorViewportClient* overrides are now deprecated, please use FEditorViewportClient* overrides instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 242 1 UE4
                      Warning 10 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 219 1 UE4
                      Warning 11 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 220 1 UE4
                      Warning 12 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 223 1 UE4
                      Warning 13 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 225 1 UE4
                      Warning 14 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 226 1 UE4
                      Warning 15 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 227 1 UE4
                      Warning 16 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 228 1 UE4
                      Warning 17 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 230 1 UE4
                      Warning 18 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 232 1 UE4
                      Warning 19 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 233 1 UE4
                      Warning 20 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 236 1 UE4
                      Warning 28 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Classes\VictoryEdEngine.h 136 1 UE4
                      Warning 29 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Classes\VictoryEdEngine.h 138 1 UE4
                      Warning 141 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 219 1 UE4
                      Warning 142 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 220 1 UE4
                      Warning 143 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 223 1 UE4
                      Warning 144 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 225 1 UE4
                      Warning 145 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 226 1 UE4
                      Warning 146 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 227 1 UE4
                      Warning 147 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 228 1 UE4
                      Warning 148 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 230 1 UE4
                      Warning 149 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 232 1 UE4
                      Warning 150 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 233 1 UE4
                      Warning 151 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Public\VictoryEdAlignMode.h 236 1 UE4
                      Warning 159 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Classes\VictoryEdEngine.h 136 1 UE4
                      Warning 160 warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead. D:\DO_NOT_ARGUE\GAMES\UE4\SOURCE\UnrealEngine-4.3\Engine\Plugins\VictoryPlugin\Source\VictoryEdEngine\Classes\VictoryEdEngine.h 138 1 UE4
                      So like i asked kindly in several PM's it's not as easy as putting your source in the plugins folder and rebuilding. So if there's anybody out here that has a solution or is willing to compile Rama's plugin (as he's not up to it for now) with the 4.3 source it would be very helpful.

                      Regards.
                      Do Not Argue Toxic Game
                      Balloony PoP get it on Google Play
                      Fishy Blub Blub
                      get it on Google Play

                      Comment


                        @KillerSneak

                        You are probably not using the Editor mode for your project anyway, so just delete the Editor portion

                        delete all the Stuff in Source/VictoryEdEngine

                        and open this file:

                        VictoryPlugin.uplugin

                        and delete this module

                        {

                        "Name" : "VictoryEdEngine",
                        "Type" : "Editor",
                        "LoadingPhase" : "PreDefault"

                        },


                        and also realize I am a very busy person so if I can't respond to you on your sense of time it is not a personal slight, its cause I am busy

                        And also because you are asking for 4.3 support before it is even officially out yet

                        I share what I can with the Community for free, when I have time available to do so.

                        No one has paid me to share what I share with this Community, keep that in mind.

                        If you are interested in contracting my assist in a paid format send me a pm.

                        Rama
                        Last edited by Rama; 07-08-2014, 05:08 PM.
                        100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                        Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                        Comment


                          Two New Nodes

                          On Answerhub someone requested these nodes:

                          Get Controller ID ~ takes in player controller and gives the ULocalPlayer's ControllerID

                          Get Player State PlayerID ~ returns the replicated unique PlayerID for the supplied Player Controller!

                          Code:
                          bool PlayerController_GetControllerID(APlayerController* ThePC, int32& ControllerID);
                          	
                          bool PlayerState_GetPlayerID(APlayerController* ThePC, int32& PlayerID);
                          Enjoy!

                          Rama
                          100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                          Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                          Comment


                            4 New Nodes

                            Max of Float Array

                            Max of Int Array

                            Min of Float Array

                            Min of Int Array



                            Returns the max/min value as well as the index in the array of that value!

                            See pic!
                            Click image for larger version

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                            Enjoy!

                            Rama
                            100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                            UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                            Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                            Comment


                              Featured BP Nodes

                              Trace Data


                              I've designed several BP nodes to make doing traces easier!

                              Again you can download and use these nodes as a plugin, even in non-C++ project!

                              Get Trace Data From Skeletal Mesh Socket
                              Click image for larger version

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                              Rama
                              100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                              Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                              Comment


                                Originally posted by Rama View Post
                                Two New Nodes

                                On Answerhub someone requested these nodes:

                                Get Controller ID ~ takes in player controller and gives the ULocalPlayer's ControllerID

                                Get Player State PlayerID ~ returns the replicated unique PlayerID for the supplied Player Controller!

                                Code:
                                bool PlayerController_GetControllerID(APlayerController* ThePC, int32& ControllerID);
                                	
                                bool PlayerState_GetPlayerID(APlayerController* ThePC, int32& PlayerID);
                                Enjoy!

                                Rama
                                Oh dang, very nice Rama. That's one thing, during my time making sure multiplayer works right for my game, that I found kinda annoying.

                                I ended up having to pass along the character reference to places where having the controller index for the client would have been perfect.

                                If, that is, these work how I'm thinking (but it seems like they would).
                                Storyteller - An immersive VR audiobook player

                                Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                                Comment

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