Originally posted by Rama
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EDIT:
If you look at the release post here: https://forums.unrealengine.com/show...-Tappy-Chicken
You will see that
Tappy Chicken also demonstrates how to use leaderboards, achievements, and banner advertisements on iOS and Android. We shipped with support for iAd Network on iOS and AdMob on Android, although there is a new IAdvertisingProvider API in 4.2 that can be used to add new advertising services without modifying the engine.
EDIT 2:
Another link: https://forums.unrealengine.com/show...-the-Community
4.2 will contain an extension point for advertising services (check out Engine\Source\Runtime\Advertising\Advertising\Public\Advertising.h in GitHub if you're on unstable/main), so you can add additional providers without changing game code.
It seems likely that the only out-of-box providers we'll have ready for 4.2 are iAds on iOS and AdMob on Android.
Cheers,
Michael Noland
It seems likely that the only out-of-box providers we'll have ready for 4.2 are iAds on iOS and AdMob on Android.
Cheers,
Michael Noland
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