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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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    You deserved that grant Rama, you are a HUGE benefit for the UE4 community! Not only do you create things we profit immensely from (seriously, without your BP plugin I would have a problem in some areas), but your cheerful way of interacting with people is just as great, and it actually helped me to feel more welcome in this community!

    And while I'm at it: Thank you and keep it up, Rama!

    Comment


      Hey Rama, you are awesome

      Comment


        Originally posted by UTwelve View Post
        Oooooommmmmmgggggggg!rrrrrrama!
        Hee hee! Rawr!

        Originally posted by VictorAsukaKai View Post
        Congrats RAMA on the Unreal Grant! Now maybe, we will be able to see some awesomeness and great tutorials/documentation on each of your nodes Outside the plugin comments that is
        Thanks!

        Originally posted by Dakraid View Post
        You deserved that grant Rama, you are a HUGE benefit for the UE4 community! Not only do you create things we profit immensely from (seriously, without your BP plugin I would have a problem in some areas), but your cheerful way of interacting with people is just as great, and it actually helped me to feel more welcome in this community!

        And while I'm at it: Thank you and keep it up, Rama!
        "and it actually helped me to feel more welcome in this community!"

        Yaaay! That has always been my goal! Glad to have you here Dakraid!

        Originally posted by Null Pointer View Post
        Hey Rama, you are awesome
        Hee hee! *Blushes*

        Very nice to hear from you all!



        Rama
        Last edited by Rama; 08-28-2015, 01:33 AM.
        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

        ♥ Rama

        Comment


          In the first page it is still says : "Current Engine Version: 4.7 Full Release"
          You may want to fix it :P

          Btw it still fails when I'm trying to pack a 32bit shipping release.

          Maybe this is because the plugin has in it's 64bit folder the extra files:
          UE4Editor-VictoryBPLibrary.dll and UE4Editor-VictoryEdEngine.dll
          While the 32 bit folder has only:
          UE4-VictoryBPLibrary.lib
          ?
          Last edited by Sahkan; 08-29-2015, 01:55 AM.
          Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

          Comment


            Hey Rama,
            I have managed to implement Fog of war following this tutorial. The problem I face, as mentioned, is while using higher resolution dynamic texture as the whole texture gets updated(reconstructed) every frame. You always come up with cool ideas, so, my question is is there any better way to do this?
            Regards

            Comment


              Originally posted by Sahkan View Post
              Btw it still fails when I'm trying to pack a 32bit shipping release.

              Maybe this is because the plugin has in it's 64bit folder the extra files:

              While the 32 bit folder has only:

              ?
              Thanks for the report, will work on this

              Originally posted by GamerMaximas View Post
              Hey Rama,
              I have managed to implement Fog of war following this tutorial. The problem I face, as mentioned, is while using higher resolution dynamic texture as the whole texture gets updated(reconstructed) every frame. You always come up with cool ideas, so, my question is is there any better way to do this?
              Regards
              Welcome to the forums GamerMaximas! I will contemplate this and let you know!

              Rama
              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

              ♥ Rama

              Comment


                Click image for larger version

Name:	ClosestPointToCollision.jpg
Views:	5
Size:	221.4 KB
ID:	1086718

                Dear Community,

                I've just released two new nodes to help you with all of your collsion surface distance checks!

                These nodes let you easily tell how far a given point is from the actual PhysX surface of any UE4 game object with collision / primitive component!

                I've even given you a node that let's you directly check the distance between the physical surfaces of two objects!

                See pics!

                These nodes work with Characters and Skeletal Mesh actors that have physics assets!

                ~~~

                Distance Between Surfaces Of Two Objects

                Click image for larger version

Name:	SurfaceDistanceBetween.jpg
Views:	4
Size:	137.9 KB
ID:	1086719

                ~~~

                World Point Distance To Collision Of Any Object

                Click image for larger version

Name:	ClosestPointToCollisionBP.jpg
Views:	5
Size:	292.0 KB
ID:	1086720

                Click image for larger version

Name:	SurfaceDistanceBetweenBP.jpg
Views:	5
Size:	220.6 KB
ID:	1086721

                ~~~

                My C++ For You

                Here's the C++ code for my algorithm to get the distance between the colliding surfaces of any two objects!

                Code:
                float UVictoryBPFunctionLibrary::GetDistanceBetweenComponentSurfaces(UPrimitiveComponent* CollisionComponent1, UPrimitiveComponent* CollisionComponent2, FVector& PointOnSurface1, FVector& PointOnSurface2)
                {
                	if(!CollisionComponent1 || !CollisionComponent2) 
                        {
                            return -1;
                        } 
                
                        //Closest Point on 2 to 1
                	CollisionComponent2->GetDistanceToCollision(CollisionComponent1->GetComponentLocation(), PointOnSurface2);
                  
                	//Closest Point on 1 to closest point on surface of 2
                	return CollisionComponent1->GetDistanceToCollision(PointOnSurface2, PointOnSurface1);
                }
                
                _
                ~~~

                Latest plugin download on the UE4 Wiki: (7.99 mb)
                https://wiki.unrealengine.com/File:VictoryPlugin.zip

                ~~~

                Victory Plugin on Media Fire

                If your browser is not updating the Wiki download page to the most recent version, you can use my alternative Media Fire download link!

                Please note clicking this link will not start a download instantly, it will just take you to the Media Fire file description.

                https://www.mediafire.com/?g6uf9kt5ueb2upj

                Enjoy!



                Rama
                Last edited by Rama; 08-30-2015, 01:05 PM.
                UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                ♥ Rama

                Comment


                  Hey Rama,

                  Thanks for fixing the packaging!

                  Many modern games engage their community by encouraging share of an animated gif (share your hilarious fails etc). So allow me to request another node if you ever feel inspired to make it: "Save Animated Gif" - we could feed in an array of pixel arrays for the raw frames, though it would go nicely with a "Toggle Image Recording" node (with float input for frame rate) that processed the frames on the fly to reduce the memory needed to store the frames.

                  I wish I knew c++ ...
                  Dev Blog
                  Twitter: @TheRealSpoonDog
                  150 FREE Blueprint functions for your project

                  Comment


                    Originally posted by Spoondog View Post
                    Hey Rama,

                    Thanks for fixing the packaging!

                    Many modern games engage their community by encouraging share of an animated gif (share your hilarious fails etc). So allow me to request another node if you ever feel inspired to make it: "Save Animated Gif" - we could feed in an array of pixel arrays for the raw frames, though it would go nicely with a "Toggle Image Recording" node (with float input for frame rate) that processed the frames on the fly to reduce the memory needed to store the frames.

                    I wish I knew c++ ...
                    Neat idea. I wouldn't jump to requesting that feature specifically for the .gif extension though. What I mean is that other media formats/services like WebM and YouTube could possibly be better avenues for that feature.

                    Comment


                      Originally posted by Rama View Post
                      [ATTACH=CONFIG]55008[/ATTACH]


                      Enjoy!



                      Rama

                      My Dearest Rama,

                      Any update for 4.9? I'm bout to try compiling manually with latest version but we'll see. Thanks.


                      Edit results, blank project with aug 26th victory plugin

                      Code:
                      1>  [12/26] Link UE4Editor-Continuity.dll
                      1>     Creating library F:\Perforce\Fixpluginsfor49\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-Continuity.lib and object F:\Perforce\Fixpluginsfor49\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-Continuity.exp
                      1>  VictoryTMapComp.cpp
                      1>  VictoryBPLibrary.generated.cpp
                      1>  VictoryPC.cpp
                      1>  VictoryISM.cpp
                      1>  VictoryBPFunctionLibrary.cpp
                      1>  VictoryBPLibraryModule.cpp
                      1>  TKMathFunctionLibrary.cpp
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\TKMathFunctionLibrary.cpp(412): error C2248: 'FColor::FColor' : cannot access private member declared in class 'FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(584) : see declaration of 'FColor::FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(395) : see declaration of 'FColor'
                      1>  VictoryEdEngine.generated.cpp
                      1>  JoyISM.cpp
                      1>  VictoryEdEngineModule.cpp
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(586): warning C4996: 'FActorSpawnParameters::bNoCollisionFail': bNoCollisionFail is deprecated. Use SpawnCollisionHandlingOverride to override the actor class's spawn collision handling setting. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
                      1>          C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Engine/World.h(458) : see declaration of 'FActorSpawnParameters::bNoCollisionFail'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(679): warning C4996: 'FMath::GetMappedRangeValue': GetMappedRangeValue is deprecated. Use GetMappedRangeValueClamped instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
                      1>          C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Core\Public\Math\UnrealMathUtility.h(548) : see declaration of 'FMath::GetMappedRangeValue'
                      1>  VictoryEdEngine.cpp
                      1>C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Slate\Public\Slate.h(5): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
                      1>C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Slate\Public\Slate.h(5): error C2440: 'initializing' : cannot convert from 'const char [106]' to 'int'
                      1>          There is no context in which this conversion is possible
                      1>  VictoryEdAlignMode.cpp
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp(227): warning C4996: 'FActorSpawnParameters::bNoCollisionFail': bNoCollisionFail is deprecated. Use SpawnCollisionHandlingOverride to override the actor class's spawn collision handling setting. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
                      1>          C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Engine/World.h(458) : see declaration of 'FActorSpawnParameters::bNoCollisionFail'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(1180): error C2248: 'FColor::FColor' : cannot access private member declared in class 'FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(584) : see declaration of 'FColor::FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(395) : see declaration of 'FColor'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(1322): warning C4996: 'FActorSpawnParameters::bNoCollisionFail': bNoCollisionFail is deprecated. Use SpawnCollisionHandlingOverride to override the actor class's spawn collision handling setting. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
                      1>          C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Engine/World.h(458) : see declaration of 'FActorSpawnParameters::bNoCollisionFail'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryEdEngine\Private\VictoryEdAlignMode.cpp(341): warning C4996: 'FActorSpawnParameters::bNoCollisionFail': bNoCollisionFail is deprecated. Use SpawnCollisionHandlingOverride to override the actor class's spawn collision handling setting. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
                      1>          C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Engine/World.h(458) : see declaration of 'FActorSpawnParameters::bNoCollisionFail'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(1467): error C2027: use of undefined type 'UBodySetup'
                      1>          C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(598) : see declaration of 'UBodySetup'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(1467): error C2227: left of '->IsValidLowLevel' must point to class/struct/union/generic type
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(1473): error C2027: use of undefined type 'UBodySetup'
                      1>          C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h(598) : see declaration of 'UBodySetup'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(1473): error C2227: left of '->TriMesh' must point to class/struct/union/generic type
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(1490): error C3861: 'P2UVector': identifier not found
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(1575): error C2664: 'void DrawDebugLine(const UWorld *,const FVector &,const FVector &,const FColor &,bool,float,uint8,float)' : cannot convert argument 4 from 'FLinearColor' to 'const FColor &'
                      1>          Reason: cannot convert from 'FLinearColor' to 'const FColor'
                      1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(2004): warning C4996: 'FActorSpawnParameters::bNoCollisionFail': bNoCollisionFail is deprecated. Use SpawnCollisionHandlingOverride to override the actor class's spawn collision handling setting. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
                      1>          C:\Program Files\Epic Games\4.9\Engine\Source\Runtime\Engine\Classes\Engine/World.h(458) : see declaration of 'FActorSpawnParameters::bNoCollisionFail'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(2152): error C2248: 'FColor::FColor' : cannot access private member declared in class 'FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(584) : see declaration of 'FColor::FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(395) : see declaration of 'FColor'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(2182): error C2248: 'FColor::FColor' : cannot access private member declared in class 'FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(584) : see declaration of 'FColor::FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(395) : see declaration of 'FColor'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(2200): error C2248: 'FColor::FColor' : cannot access private member declared in class 'FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(584) : see declaration of 'FColor::FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(395) : see declaration of 'FColor'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(2530): error C2248: 'FColor::FColor' : cannot access private member declared in class 'FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(584) : see declaration of 'FColor::FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(395) : see declaration of 'FColor'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(2578): error C2248: 'FColor::FColor' : cannot access private member declared in class 'FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(584) : see declaration of 'FColor::FColor'
                      1>          c:\program files\epic games\4.9\engine\source\runtime\core\public\math\Color.h(395) : see declaration of 'FColor'
                      1>F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(3899): error C2664: 'int32 TArray<FColor,FDefaultAllocator>::Add(const FColor &)' : cannot convert argument 1 from 'const FLinearColor' to 'FColor &&'
                      1>          Reason: cannot convert from 'const FLinearColor' to 'FColor'
                      1>          No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
                      1>  -------- End Detailed Actions Stats -----------------------------------------------------------
                      1>ERROR : UBT error : Failed to produce item: F:\Perforce\Fixpluginsfor49\Plugins\VictoryPlugin\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-VictoryBPLibrary.exp
                      1>  Total build time: 70.71 seconds
                      1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3075: The command ""C:\Program Files\Epic Games\4.9\Engine\Build\BatchFiles\Rebuild.bat" ContinuityEditor Win64 Development "F:\Perforce\Fixpluginsfor49\Continuity.uproject" -rocket" exited with code 5. Please verify that you have sufficient rights to run this command.
                      ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

                      Edit about 2 hours of messing around and I cant get it to compile for 4.9 the slate/FColor stuff is weird to my skills. Will just wait patiently for the god of UE4: Rama.
                      Last edited by Nsomnia; 08-31-2015, 01:51 PM.
                      Tek LLC a personal Candaian Company running BlenderTek & UnrealTek is currently looking for help to bring back submarine simulator gaming with a new genre of sub sims: Cold War! (1945-1991) Operation: Trident SubSim Dev Diary Thread - Donations

                      Comment


                        Packaging Issues Explained

                        Dear Everyone,

                        For BP-only projects I have to provide the .lib files, and so that means I have to compile each version on my local C++ build.

                        I plan to support Win32 Shipping and Win64 Development indefinitely, if you need another variant like Win64 shipping, please convert your project to a C++ project (requires Visual Studio) to get the specific build you need.

                        My Victory BP Library Plugin files are now too large for the Epic wiki file limit of 20mb, so I"ve split my plugin into the main plugin for Editor development, and also the packaged binaries.

                        Rama's Victory BP Library, separate file for packaged game binaries
                        https://wiki.unrealengine.com/Rama%2...lueprint_Nodes

                        So if you are wanting to package a BP only project with my plugin, please use:

                        win64 development
                        win32 shipping

                        for your packaging settings.

                        ~~~

                        Why Not Include All Variants?

                        I am not getting paid to do this in any way and I have time constraints. If someone else wishes to help me by packaging the other variants (or send donations) that'd be great

                        ~~~

                        Donations can be sent via:
                        http://lightningfitness.org/donate/

                        ~~~

                        Have Fun Today!

                        Enjoy!

                        Rama
                        Last edited by Rama; 09-21-2015, 01:57 PM.
                        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                        ♥ Rama

                        Comment


                          Originally posted by Nsomnia View Post
                          My Dearest Rama,

                          Any update for 4.9? I'm bout to try compiling manually with latest version but we'll see. Thanks.

                          Edit about 2 hours of messing around and I cant get it to compile for 4.9 the slate/FColor stuff is weird to my skills. Will just wait patiently for the god of UE4: Rama.
                          I am working through a bug in 4.9 that is stopping me from compiling my Vertex Snap Editor plugin, trying to avoid having to temporarily suspend it, another update soon

                          Rama
                          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                          ♥ Rama

                          Comment


                            Hey Rama how is it going?

                            I have successfully compiled and fixed all the errors/warnings for 4.9 (the changes in get mesh triangles function was the toughest part to fix for me but I think it works fine).
                            Maybe I can save you some trouble?

                            Here is the link:
                            https://drive.google.com/file/d/0B7Z...I0Tk40bjE4RGs/

                            4.10 Update! -> [Community Project] WIP Weather & Ocean Water Shader
                            WIP Interactive Water Shader, WIP 2D Water Sim
                            WIP FFT Ocean w/ Foam, Quad-tree Infinite Ocean LOD

                            Comment


                              Originally posted by TK-Master View Post
                              Hey Rama how is it going?

                              I have successfully compiled and fixed all the errors/warnings for 4.9 (the changes in get mesh triangles function was the toughest part to fix for me but I think it works fine).
                              Maybe I can save you some trouble?

                              Here is the link:
                              https://drive.google.com/file/d/0B7Z...I0Tk40bjE4RGs/
                              Woohoo thank you so much TK-Master for helping out!

                              Actually we finished around the same time!

                              I tested both your version and mine, and the 4.9 plugin template code, there's a bug whenever UnrealEd is included. Just wanted to know I did test your version too to honor your contribution!

                              See next post!



                              Rama
                              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                              ♥ Rama

                              Comment


                                Upgrade to 4.9, Vertex Snap Editor Temp Disabled

                                Dear Community,

                                I've upgraded my Victory BP plugin to 4.9! (And TK-Master did too!)

                                Unfortunately in 4.9.0 there's a bug involved with editor plugins that I believe has to be fixed engine-side as it is affecting the new 4.9 plugin templates as well.

                                So this version of my plugin does not include the Vertex Snap Editor.

                                To avoid a crash on editor startup, please remember to remove these lines from your config file if you were using the vertex snap editor:

                                this

                                Code:
                                [/Script/Engine.Engine]
                                UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine
                                becomes this

                                Code:
                                ;[/Script/Engine.Engine]
                                ;UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine
                                Full description:
                                https://wiki.unrealengine.com/Rama%2...n#Installation

                                ~~~

                                4.9 Download

                                ~~~

                                Latest plugin download on the UE4 Wiki: (15 mb)
                                https://wiki.unrealengine.com/File:VictoryPlugin.zip

                                ~~~

                                Victory Plugin on Media Fire

                                If your browser is not updating the Wiki download page to the most recent version, you can use my alternative Media Fire download link!

                                Please note clicking this link will not start a download instantly, it will just take you to the Media Fire file description.

                                https://www.mediafire.com/?g6uf9kt5ueb2upj

                                Enjoy!



                                Rama
                                Last edited by Rama; 08-31-2015, 06:52 PM.
                                UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                                ♥ Rama

                                Comment

                                Working...
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