Edit: So John pointed out how to do it, so nevermind my request. 
Cheers,
Dakraid
Rama, do you think it would be useful to have an event which is frame independent?
The current Event Tick fires every single frame, something which isn't that consistent when getting low fps. I know you can use Delta Seconds to accommodate this a bit, but as far as I understood it you are limited how far. Another thing would be that it doesn't change how often the event gets fired, so I think a proper solution would be nice and since I think it might be useful for everyone using BP it might be a good request.
I don't know if Event can use parameters, otherwise I would say a parameter which determines how often per second the event should be fired would be nice.
PS: If it's already possible to have a frame independent solution within BP which is basically an event which fires 50 times per second for example, then you can ignore this request ^^

Cheers,
Dakraid
Rama, do you think it would be useful to have an event which is frame independent?
The current Event Tick fires every single frame, something which isn't that consistent when getting low fps. I know you can use Delta Seconds to accommodate this a bit, but as far as I understood it you are limited how far. Another thing would be that it doesn't change how often the event gets fired, so I think a proper solution would be nice and since I think it might be useful for everyone using BP it might be a good request.
I don't know if Event can use parameters, otherwise I would say a parameter which determines how often per second the event should be fired would be nice.
PS: If it's already possible to have a frame independent solution within BP which is basically an event which fires 50 times per second for example, then you can ignore this request ^^
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