Originally posted by The_Shane
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Originally posted by Sahkan
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Allowing people who buy your game to add their own meshes is not supported because the fbx pipeline runs only on the Editor side of the engine, which we are not allowed to utilize in packaged games.
I had done a lot of work during the UE4 Beta to remake 3ds max in UE4 (UE4 Max), using the procedural mesh component.
Then you can even give people per-vertex creation capacity.
The challenge for me was generating good uv mappings via in-game tools

But so far, I dont think there's any legal way to utilize UE4's fbx importing pipeline in a packaged game.
Originally posted by Tekoppar
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But why do you need lots of custom .ini files? What is your perceived or actual use case?

Rama
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