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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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    I thought maybe this plugin could be used to gather quest text? Via File IO load string from text file line to variable? Would this be possible, and would this be a good solution, could the text file also be a database compatible file?

    Related https://answers.unrealengine.com/que...d-dialogu.html
    LEGENDS of EPICA [Twitter] [Facebook] [YouTube] [Vimeo]

    Comment


      All nodes should be in the engine.

      Comment


        Originally posted by KitatusStudios View Post
        Why not? :> :P

        I'd definitely love to see the .ini work put into the engine as a standardized feature; I think a lot of people could benefit from that. People have to remember that not every user of Unreal Engine 4 comes to the forums and so gold dust like all the work you do Rama isn't been used by absolutely everything when it really should be!

        Heckle Epic and get all your work in UE4!
        Hee hee! Great to hear from you Ryan!

        * Blushes *

        Originally posted by Galeon View Post
        All nodes should be in the engine.
        Hee hee! Thanks Galeon


        ~~~

        Config BP Suite ~ Add Your Voice

        I already submitted the Config BP Suite to the Engine and it is still pending processing.

        You can add your voice to the discussion on whether to add my Config BP Suite to the engine here:

        https://github.com/EpicGames/UnrealEngine/pull/604
        (need to have a UE4-linked github account to view this link)



        Rama
        Last edited by Rama; 03-09-2015, 03:26 PM.
        100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

        Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

        Comment


          Rama, is there an easy way to compile your plugin myself for a newer version of the engine? I am using the most recent 4.7 branch and the engine does not want to accept your latest version of the plugin.
          Easy to use UMG Mini Map on the UE4 Marketplace.
          Forum thread: https://forums.unrealengine.com/show...-Plug-and-Play

          Comment


            Rama I need this
            https://forums.unrealengine.com/show...for-characters

            I know it takes years to make ^^

            Comment


              Rama's Instanced Static Mesh Editor

              I added a new feature to my Vertex Snap Editor Plugin which is an optional plugin that comes with my Victory BP Library!



              ~~~

              Super-Efficient Way to Render 1000s of Meshes!

              In this video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And all the geometry in the level is preserved!

              You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!

              I explain everything in the video!

              ~~~

              Installation Instructions

              https://wiki.unrealengine.com/Rama%2...n#Installation

              ~~~

              Enjoy!

              Rama

              PS: Make sure to get my latest plugin version, it includes a fix for maintaining vertex shape choice as well as current vertex scaling (change vertex scaling with [ and ] keys)
              Last edited by Rama; 03-11-2015, 01:49 AM.
              100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

              Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

              Comment


                Rama's Instanced Static Mesh Editor

                You Can Support Editor Integration!


                I've submitted my Instanced Static Mesh Editor Feature to Epic! You can support it if you would like it added to the engine!

                ~~~

                Videos

                Video 2 ~ Editor Integration



                ~~~

                Video 3 ~ Blueprint Support!



                ~~~

                Full Description Here!
                https://forums.unrealengine.com/show...l=1#post244125

                Enjoy!

                Rama
                100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                Comment


                  What a great addition EverNewJoy aka Rama
                  Your devotion to the UE4 Community is unquestionable and outstanding
                  Regards,
                  Benjamin D. Smith

                  Founder & CEO | Binary Sword Pty Ltd
                  Currently working on: ODIN Tracker (UE4 Plugin)

                  Comment


                    Instanced Static Mesh Editor Update

                    I just added support for layers and world outliner folder paths!

                    Now if you revert an instanced static mesh you played into a folder, all the new static mesh actors will be added to the same folder!

                    And all layer information is copied as well!

                    This works both ways, so if you had a bunch of static mesh actors in a layer, and turn them into a single instanced static mesh actor, that actor will have all the layers and be in the folder of the root static mesh actor from the original selection.

                    Enjoy!

                    Rama
                    100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                    Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                    Comment


                      1500 Static meshes turned into one instanced static mesh. I am speech less.



                      Way to go RAMA!

                      Comment


                        Very very Cool Rama!

                        Question about the instanced mesh editor, what if all those cubes have LOD's.. would that work?

                        Comment


                          Rama is always full of great surprises! Great work! =)
                          W3 Studios

                          Comment


                            Latest builds seem to not work with pure BP builds. Plugin 'VictoryPlugin' failed to load because module 'VictoryBPLibrary' could not be found. Tried with latest 3 builds on the wiki. Guess I'll come back to this later.

                            Comment


                              Originally posted by Luos View Post
                              Very very Cool Rama!

                              Question about the instanced mesh editor, what if all those cubes have LOD's.. would that work?
                              Hi Luos!

                              LODs are part of the static mesh asset itself, they will be carried over just fine!

                              Originally posted by edover View Post
                              Latest builds seem to not work with pure BP builds. Plugin 'VictoryPlugin' failed to load because module 'VictoryBPLibrary' could not be found. Tried with latest 3 builds on the wiki. Guess I'll come back to this later.
                              I just tested the latest version of my plugin as working in a BP only project, including my Victory Editor features of vertex snapping and Instanced Static Mesh Creation.

                              However I am using launcher version of 4.7.1, not 4.7.2, are you using 4.7.2? Usually hotfixes are binary compatible, that is the only issue I can imagine.

                              Rama
                              Last edited by Rama; 03-12-2015, 04:25 PM.
                              100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                              Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                              Comment


                                Hi Luos!

                                LODs are part of the static mesh asset itself, they will be carried over just fine!
                                Have my babies.
                                Right here, right now.
                                or a hug, that will suffice as well

                                Comment

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