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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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    #31
    Originally posted by Alex3d View Post
    Thanks. I probably overlooked it, because it is there.

    Looking at your wiki...
    I don't see this at all. Only the V snap to vertice feature is working. U and Y does nothing.
    The vertex snap feature and the U and Y keys are something that have to be activated via config file

    Did you do that part?

    https://wiki.unrealengine.com/Rama%2...n#Installation

    None of this required to use the Blueprint nodes though! They will work as soon as editor is restarted after checking my plugin as active.

    ~~~

    I am giving my Vertex Snap Feature To Epic

    I am currently reworking the vertex snap feature to be integrated directly into the engine, no longer a plugin,

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    you can vote for it here!

    https://forums.unrealengine.com/show...s-Pull-Request

    ~~~

    Originally posted by Xodroc View Post
    Y doesn't work if the object is over a brush/CSG geometry, works fine when over another static mesh or landscape.
    ooooh, yea that makes sense Xodroc! Cause BSP is not getting detected by my trace method with the Y drop-to-nearest surface feature!

    Thanks for clarifying that!

    I've not put much energy into the Plugin vertex snap and other Victory Editor Mode features since I'm busy integrating vertex snap directly into the Engine

    ~~~

    Video of UE4 Vertex Snap Editor Integration

    This is an alpha footage video of UE4 Vertex Snapping, as a built in feature that will come with the Editor!



    You can vote for it here!

    https://forums.unrealengine.com/show...s-Pull-Request
    Last edited by Rama; 05-02-2014, 10:17 AM.
    100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

    Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

    Comment


      #32
      that not for a noob like me but i like see people share 'open' here work and ideas, that help others learn. thx
      pd: excuse my english.

      lfw/paid modeling, painting, texturing.

      Comment


        #33
        The vertex snap feature and the U and Y keys are something that have to be activated via config file

        Did you do that part?

        https://wiki.unrealengine.com/Rama%2...n#Installation

        None of this required to use the Blueprint nodes though! They will work as soon as editor is restarted after checking my plugin as active.
        Yes, I did. But
        Anyway, I will wait for the Vertex Snap Editor Integration. Thanks
        BASIC version can also be bought on Marketplace.
        PRO version can be bought on my site only.
        www.3dalex.com

        Comment


          #34
          Get Screen Resolutions & Combine String

          Two New BP Nodes

          The download link in original post is now updated with two new nodes!

          ~~~

          Get Screen Resolutions

          Obtains a list of all the screen resolutions supported by the user's current display adapter!

          Option to include or exclude the refresh rates that are available for each resolution!


          New version of Get Screen Resolutions
          Click image for larger version

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          ~~~

          Combine Strings

          Combine two strings with an optional separator and labels that will appear in front of each member of the pair.

          ~~~

          Picture

          I used the two nodes above to print out a listing of all supported screen resolutions, on the press of a key, using blueprints!

          (open in new tab to see full size)
          Attached Files
          Last edited by Rama; 05-22-2014, 08:09 PM.
          100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

          Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

          Comment


            #35
            Originally posted by Rama View Post
            Two New BP Nodes

            The download link in original post is now updated with two new nodes!

            ~~~

            Get Screen Resolutions

            Obtains a list of all the screen resolutions supported by the user's current display adapter!

            ~~~

            Combine Strings

            Combine two strings with an optional separator and labels that will appear in front of each member of the pair.

            Dear Rama,

            Have i ever told you how crazy awesome you are?
            FREE Color LUT Collection
            FREE Physics Driven Spacecraft Project
            GTA Style Vehicle Interaction
            Dynamic DoF(Depth of Field)
            Camera Crossfade
            Portfolio

            Comment


              #36
              **** Rama, you are unstoppable! Thank you for this.


              Quick suggestion: Arrow keys move actors in the X/Y via the snap grid amount

              Comment


                #37
                excelent! thank you!

                Comment


                  #38
                  I just wanted to thank you for all this contribution to the community.
                  It's great! and yeah you are awesome
                  pd: Excuse my English.

                  Comment


                    #39
                    Originally posted by HJPL View Post
                    **** Rama, you are unstoppable! Thank you for this.


                    Quick suggestion: Arrow keys move actors in the X/Y via the snap grid amount
                    Rawrrr!!

                    (nice suggestion too, have you tried ctrl + LMB, RMB, and both mouse buttons? That feature is already built in )

                    CTRL + LMB + mouse move = x axis
                    CTRL + RMB + mouse move = y axis
                    CTRL + Both + mouse move = z axis

                    Originally posted by Jacky View Post
                    Dear Rama,

                    Have i ever told you how crazy awesome you are?
                    Hee hee! Thanks Jacky!

                    Originally posted by CTPEJIOK22 View Post
                    excelent! thank you!
                    Hee heeee!

                    Originally posted by Alexarg View Post
                    I just wanted to thank you for all this contribution to the community.
                    It's great! and yeah you are awesome
                    Last edited by Rama; 05-02-2014, 09:28 PM.
                    100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                    Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                    Comment


                      #40
                      Originally posted by Rama View Post
                      Rawrrr!!

                      (nice suggestion too, have you tried ctrl + LMB, RMB, and both mouse buttons? That feature is already built in )

                      CTRL + LMB + mouse move = x axis
                      CTRL + RMB + mouse move = y axis
                      CTRL + Both + mouse move = z axis
                      I didn't know that, but now I do!

                      I guess I should have explained my suggestion better (but I was trying to be quick hehe). I meant using the arrow keys to nudge the actor a one (grid) slot. Sometimes you want to move that actor one space over and but the mouse moves it two, or three. It really becomes a pain when working with large objects, etc.

                      Comment


                        #41
                        Originally posted by HJPL View Post
                        I didn't know that, but now I do!

                        I guess I should have explained my suggestion better (but I was trying to be quick hehe). I meant using the arrow keys to nudge the actor a one (grid) slot. Sometimes you want to move that actor one space over and but the mouse moves it two, or three. It really becomes a pain when working with large objects, etc.
                        oooh!

                        That would be another great UE4 Engine pull request so that everyone can benefit from it.

                        I will try to remember it. Remind me periodically hee hee, I'm still working the Vertex Snap Editor Integration.

                        Rama
                        100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                        Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                        Comment


                          #42
                          Trace Data BP Nodes For Your Use

                          Featured BP Nodes

                          Trace Data


                          I've designed several BP nodes to make doing traces easier!

                          Again you can download and use these nodes as a plugin, even in non-C++ project!

                          Get Trace Data From Skeletal Mesh Socket
                          Click image for larger version

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                          Rama
                          100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                          Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                          Comment


                            #43
                            Hey Rama, this looks really great and just what I was looking for (with the Vertex snapping). Tried to install this for a project using UE 4.1 and I see that the tools are enables and can see Victory items in the Blueprint window, but I do not see the referenced "10. You should now see the Victory Editor HotKeys button in the top left" item, nor do any of the hotkeys seem to be working. I followed all of the install instructions from the wiki very closely. Any ideas?

                            Comment


                              #44
                              Originally posted by jwfitt View Post
                              Hey Rama, this looks really great and just what I was looking for (with the Vertex snapping). Tried to install this for a project using UE 4.1 and I see that the tools are enables and can see Victory items in the Blueprint window, but I do not see the referenced "10. You should now see the Victory Editor HotKeys button in the top left" item, nor do any of the hotkeys seem to be working. I followed all of the install instructions from the wiki very closely. Any ideas?
                              Hi there!

                              Many people have gotten it working so we'll figure it out

                              Did you do the step about the Config/DefaultEngine.ini ?

                              Code:
                              ;[/Script/Engine.Engine]
                              ;UnrealEdEngine=/Script/VictoryBPLibrary.VictoryEdEngine

                              Remove the semi-colons to make this active, AFTER making sure you are seeing the extra BP nodes as well (mainly for other readers)


                              If anyone uses this and their editor crashes on load, just comment the above lines back out and you will be fine.

                              My plugin cannot hurt your Engine install, you just have to comment out the above and follow the steps in order

                              https://wiki.unrealengine.com/Rama%2...n#Installation

                              ~~~

                              Edit

                              Oh you know

                              the wiki formatted my config file lines funny

                              Code:
                              [/Script/Engine.Engine] UnrealEdEngine=/Script/VictoryBPLibrary.VictoryEdEngine
                              should be

                              Code:
                              [/Script/Engine.Engine] 
                              UnrealEdEngine=/Script/VictoryBPLibrary.VictoryEdEngine

                              See if that helps!



                              Rama
                              Last edited by Rama; 05-04-2014, 06:11 AM.
                              100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                              Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                              Comment


                                #45
                                Originally posted by Rama View Post
                                Hi there!
                                Oh you know

                                the wiki formatted my config file lines funny

                                Code:
                                [/Script/Engine.Engine] UnrealEdEngine=/Script/VictoryBPLibrary.VictoryEdEngine
                                should be

                                Code:
                                [/Script/Engine.Engine] 
                                UnrealEdEngine=/Script/VictoryBPLibrary.VictoryEdEngine
                                Rama
                                Rama, you sly dog!

                                That was it - the strange formatting from the wiki! Replaced the old .ini code with that and all is well! Thanks a bunch!

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