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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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    Your "Get all widgets of class" is just AWESOME. Thank you so much

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      Originally posted by LHutz View Post
      Your "Get all widgets of class" is just AWESOME. Thank you so much
      Hee hee! Glad you like it!

      It will be in the Engine in 4.7, available for everyone's use!

      Epic accepted my C++ code via Git hub pull request!

      Happy Holidays!

      Rama
      UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

      ♥ Rama

      Comment


        60+ Extra BP Nodes For You!

        No c++ required!

        No compile required!

        Download and plug in!

        Latest plugin download is here:
        https://wiki.unrealengine.com/File:VictoryPlugin.zip



        Rama
        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

        ♥ Rama

        Comment


          I just finished writing and have now uploaded a new version of my plugin which includes a node to verify what OS is being used!

          ~~~

          Get OS Platform

          Click image for larger version

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          Platforms you can check for:

          Windows
          Mac
          Linux

          PS4
          XBoxOne

          iOS
          Android

          HTML5

          WIN RT
          WIN RT ARM


          Enjoy!

          Rama
          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

          ♥ Rama

          Comment


            New Node: Get Attached Actors!

            This is a new node as of 12/28/14!

            Click image for larger version

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            This node gets all actors that are attached to the input Parent Actor!

            This node was originally inspired by Sahkan!

            Here's the final C++ code I created for this node:

            Code:
            void UVictoryBPFunctionLibrary::Actor__GetAttachedActors(AActor* ParentActor,TArray<AActor*>& ActorsArray)
            {
            	if(!ParentActor) return;
            	//~~~~~~~~~~~~
            	
            	ActorsArray.Empty(); 
            	ParentActor->GetAttachedActors(ActorsArray);
            }
            UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

            ♥ Rama

            Comment


              Holiday Special

              See the upper 3 posts for my Victory BP Library Holiday Special!

              Rama
              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

              ♥ Rama

              Comment


                BP Node to Get Your Computer's IP Address!

                Dear Community,

                I've finally succeeded at implementing a node that many have been trying to implement since the Beta!

                This is a BP node that gets the IP address of your computer!

                My node relies on http://api.ipify.org, a free and easy way to get your current IP address.

                Because this node involves an HTTP request I can't make it a static library node, so I instead made a VictoryPC class that contains only this functionality.

                You can easily re-parent your current player controller blueprint to use my plugin VictoryPC class!

                File->Reparent

                and if you are not using a PC already, make sure to go to World Settings and use my VictoryPC as your player controller!

                As long as my Victory BP Library is an active plugin for you, then this VictoryPC class will show up!

                Download:
                https://wiki.unrealengine.com/File:VictoryPlugin.zip

                ~~~

                Celebration!

                Yay!

                Now we can all get the IP address of the local computer for use with multiplayer games or webserver activities!

                Enjoy!

                Rama

                ~~~

                Pic

                Here's the setup you should create in your Blueprinted version of my VictoryPC!

                Click image for larger version

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                ~~~

                C++ Source Code For You

                Here is the C++ source code I wrote for this node!

                Code:
                bool AVictoryPC::VictoryPC_GetMyIP_SendRequest()
                {
                	FHttpModule* Http = &FHttpModule::Get();
                	
                	if(!Http)
                	{
                		return false;
                	}
                	 
                	if(!Http->IsHttpEnabled()) 
                	{
                		return false;
                	} 
                	//~~~~~~~~~~~~~~~~~~~
                	
                	FString TargetHost = "http://api.ipify.org";
                	TSharedRef < IHttpRequest > Request = Http->CreateRequest(); 
                	Request->SetVerb("GET");
                	Request->SetURL(TargetHost);
                	Request->SetHeader("User-Agent", "VictoryBPLibrary/1.0");
                	Request->SetHeader("Content-Type" ,"text/html");
                 
                	Request->OnProcessRequestComplete().BindUObject(this, &AVictoryPC::HTTPOnResponseReceived);
                	if (!Request->ProcessRequest())
                	{
                		return false;
                	}
                	  
                	return true;
                }
                	
                void AVictoryPC::HTTPOnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
                {
                	this->VictoryPC_GetMyIP_DataReceived(Response->GetContentAsString());
                }


                Rama
                UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                ♥ Rama

                Comment


                  Victory BP Library Holiday Special!

                  Several community members contributed to my Victory BP Library Holiday Special!

                  Rama's BP Library Holiday Special

                  Enjoy!

                  Rama
                  UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                  ♥ Rama

                  Comment


                    Rama's Suite of Powerful UMG Nodes

                    Here are the 3 core BP nodes that I've been using to make all of my complicated interacting UMG menus, including an in-game file browser and a menu that allows you to change the materials on any skeletal mesh, while in-game!

                    These nodes are available to you now!

                    ~~~

                    Get All Widgets of Class

                    Allows you to not have to store references everywhere to your widgets, making it easy to interact with the Player Controller and My Character blueprints

                    Also makes it easy to remove a loading screen after a level transition, without storing refs in Game Instance class

                    ~~~

                    Remove All Widgets Of Class

                    You can find and remove any widget any time this way, no matter where you are in BP! (here I am in the Level BP)

                    Rama Tip:
                    If you make a general superclass for all your widgets (Reparent to a blank UserWidget of your own making), you can clear your entire UI system from the viewport with a single call to RemoveAllWidgetsOfClass, supplying the class that is your super class for all your user widgets!

                    So lets say you have 3 user widgets that you made, make a 4th that is blank, reparent your existing 3 to your new empty 4th widget ("WidgetMaster" for example).

                    Now you can just call RemoveAllWidgetsOfClass on your new 4th widget, WidgetMaster, and all 3 of your existing widgets will be removed automatically from the viewport!

                    ~~~

                    Is Widget Of Class In Viewport

                    Take action based on the dynamic lookup of whether a certain widget is currently visible!

                    No need to store refs or bools anywhere, just do a dynamic look up that is lightning fast!



                    Rama

                    Click image for larger version

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                    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                    ♥ Rama

                    Comment


                      Click image for larger version

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                      Set Volume of Any Sound Class

                      Any Time From Anywhere!


                      This is a node that Hourences requested I make!

                      You can use this node to set the volume of any sound class, any time, from anywhere!

                      I am aware of the option of using a sound mixer, however it is not as dynamic because you have to use fixed sound increments.

                      My node allows you to offer people an audio slider that is a continuous float value range based only on the slider increments.

                      Enjoy!

                      Rama

                      Wiki Download Page
                      https://wiki.unrealengine.com/File:VictoryPlugin.zip
                      UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                      ♥ Rama

                      Comment


                        Rama, is does your plugin package in the latest 4.7 Preview without C++/Source?
                        Current Project: Shadow Over Isolation

                        Comment


                          Originally posted by sbnewsom View Post
                          Rama, is does your plugin package in the latest 4.7 Preview without C++/Source?
                          Someone else will have to let us know about that, I am too busy coding AI to try out the 4.7 preview, on a tight schedule but if anyone finds out if it works let me know!

                          Rama
                          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                          ♥ Rama

                          Comment


                            2D Interpolation Functions for UMG and 2D Game Animations

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                            Using these nodes in my plugin you can now easily make your own translation animations for 2D games and UMG!

                            I realized the need for these animations while trying to manually animate UMG widgets in BP.

                            I am in process of submitting this as a pull request for the main engine.

                            UE4 Wiki, Plugin Download Page
                            https://wiki.unrealengine.com/File:VictoryPlugin.zip

                            Enjoy!

                            Rama
                            UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                            ♥ Rama

                            Comment


                              60+ Extra BP Nodes For You!

                              No c++ required!

                              No compile required!

                              Download and plug in!

                              Latest plugin download is here:
                              https://wiki.unrealengine.com/File:VictoryPlugin.zip



                              Rama
                              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                              ♥ Rama

                              Comment


                                Thanks Rama! They just released Preview 2 of 4.7 so i'm going to give it a try. Kind of have to since i'm on a deadline too. Really appreciate the work you've done for us!
                                Current Project: Shadow Over Isolation

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