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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!
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So I'm working with the Get Sound Wave from File node in 4.24, it creates the USoundWave with the correct duration but no actual audio samples, so there's no sound playing. Same thing happens with the other two nodes (at location and attached). Importing the .ogg file manually, it plays in editor, though this somewhat defeats the point of the nodes. Any ideas?
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Originally posted by RenaCava View PostSo I'm working with the Get Sound Wave from File node in 4.24, it creates the USoundWave with the correct duration but no actual audio samples, so there's no sound playing. Same thing happens with the other two nodes (at location and attached). Importing the .ogg file manually, it plays in editor, though this somewhat defeats the point of the nodes. Any ideas?
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UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
♥ Rama
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I'm having a lot of trouble getting this to package with my project, and the information on how to package this correctly seems to have changed over time and varies by who is explaining how to do it. Would it be possible to get a new, even just quick version of how to package this with at least version 4.24? I have the Victory24.zip files.
At this point, I'm not even sure where the files are supposed to go.Last edited by Aeromir; 05-07-2020, 11:13 AM.
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Originally posted by Aeromir View PostI'm having a lot of trouble getting this to package with my project, and the information on how to package this correctly seems to have changed over time and varies by who is explaining how to do it. Would it be possible to get a new, even just quick version of how to package this with at least version 4.24? I have the Victory24.zip files.
At this point, I'm not even sure where the files are supposed to go.
Program files>Epic Games>UE_4.25>Engine>Plugins>Runtime>Create New folder and extract the files into it.
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I'm having a similar problem. I'm trying to launch-to-device with two Android devices, and while this works fine, any time a VictoryPlugin node is called, the game crashes on the device. The editor preview works fine, as does everything else in the project on the mobile device. I've followed PTF40k 's advice but this doesn't alleviate the problem. Aeromir do you have any further insight on the issue?
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Hi guys and Rama !
Please, do you know if there is a way to export an image (bigger than 1024px) to disk? I have tried some nodes but I don't find an efficient way to save a texture in a specified path of the computer.
Thanks!
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Originally posted by Rollocasual View Postis there a way to uninstall this plugin? when i disable it , i cant open editor cause crashes all time
did you ever get this sorted out?
I also tried to remove the plugin, and even though I'm pretty sure that it's not used anymore, it still crashes upon next restart of the project. :-(
Kind regards,
/hauke
BTW: does anybody have an idea how to check where a specific plugin is used aside from "look through all blueprints that you can open"?
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Originally posted by hwacookie View Post
Hi,
did you ever get this sorted out?
I also tried to remove the plugin, and even though I'm pretty sure that it's not used anymore, it still crashes upon next restart of the project. :-(
Kind regards,
/hauke
BTW: does anybody have an idea how to check where a specific plugin is used aside from "look through all blueprints that you can open"?
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