Hoping someone here can help me out.
I am using the AI Move To With Filter node. The node itself is working, but any delays I am putting before or after it in the BP function are not. A breakpoint on the delay stops execution correctly, but it is like the delay actually never happens.
I have the Move To With Filter node in a looping BP function. When the function ends, it calls itself again. The delay should happen after the Move To, the AI pawn should stop while the delay fires, and then should begin moving again. Currently it immediately picks a new point on the nav mesh and begins the move immediately.

Anyone know how I can get the delay to actually work with this node?
Thanks!
I am using the AI Move To With Filter node. The node itself is working, but any delays I am putting before or after it in the BP function are not. A breakpoint on the delay stops execution correctly, but it is like the delay actually never happens.
I have the Move To With Filter node in a looping BP function. When the function ends, it calls itself again. The delay should happen after the Move To, the AI pawn should stop while the delay fires, and then should begin moving again. Currently it immediately picks a new point on the nav mesh and begins the move immediately.
Anyone know how I can get the delay to actually work with this node?
Thanks!
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