Originally posted by teak421
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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!
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Hi, had a quick question. Does this plugin have a node using which one could stream a level from a packaged file.
For example - I have two projects. Project 1 is a packaged file (example1.pak) with map - "Test1". I would like to stream this map by loading the package file (example1.pak) from Project 2. Is this possible using any of the current nodes?
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Code:UATHelper: Packaging (Windows (64-bit)): E:\Unreal Games\Projects\UPlatformGame\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Referenced directory 'D:\Programs\Epic Games\UE_4.21\Engine\Source\VictoryBPLibrary\Public' does not exist. PackagingResults: Warning: Referenced directory 'D:\Programs\Epic Games\UE_4.21\Engine\Source\VictoryBPLibrary\Public' does not exist. UATHelper: Packaging (Windows (64-bit)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::Location is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bShift is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::Location is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bShift is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::Location is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bShift is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::Location is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bShift is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::Location is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bShift is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::Location is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bShift is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly
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Hey Rama.
Would you add ClientTravel node like you did for ServerTravel?
I want to use OnSwapPlayerControllers event in GameMode for various reasons and ServerTravel node doesn't work for what I need.
I need to move players to another map without losing connection.
Best Regards.
Edit:
I created a function for ClientTravel in VictoryBPFunctionLibrary and a pull request on GitHub.
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Originally posted by Fire_O View PostCode:UATHelper: Packaging (Windows (64-bit)): E:\Unreal Games\Projects\UPlatformGame\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs: warning: Referenced directory 'D:\Programs\Epic Games\UE_4.21\Engine\Source\VictoryBPLibrary\Public' does not exist. PackagingResults: Warning: Referenced directory 'D:\Programs\Epic Games\UE_4.21\Engine\Source\VictoryBPLibrary\Public' does not exist. UATHelper: Packaging (Windows (64-bit)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::Location is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bShift is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogClass: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::Location is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bShift is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogAutomationTest: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::Location is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bShift is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::Location is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly PackagingResults: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly PackagingResults: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bShift is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly PackagingResults: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::Location is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bShift is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogClass: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::Location is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::Rotation is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeLoaded is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBeVisible is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FLevelStreamInstanceInfo::bShouldBlockOnLoad is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: FLevelStreamInstanceInfo::LODIndex is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bShift is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bCtrl is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bAlt is not initialized properly UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogAutomationTest: Warning: BoolProperty FVictoryInput::bCmd is not initialized properly
But i don't have any idea what about these "not initialized properly" warnings, it builds fine, but with these warnings. They show up also on editor startup. Any advise, how to get rid off them?
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Rama,
Thanks for your function to get a players IP. I was wondering if there was an easier way to do this and came across the function "GetMacAddress();" in WindowsPlatformMisc.cpp (Line 608)
It seems this function utilises GetAdaptersInfo(), which can also return "IP_ADDR_STRING", "The list of IPv4 addresses associated with this adapter represented as a linked list of IP_ADDR_STRING structures. An adapter can have multiple IPv4 addresses assigned to it."
Could this be utilised to create a better way of getting the users IP Address that doesnt rely on the player controller or a website?
ThanksLast edited by mastercookerYT; 12-20-2018, 06:46 PM.
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Does anyone know what I have to do to get the 4.20 version of these BP's to package as a "Development" release?
In 4.20 when I try to package a Development release I get a packaging error. To get round this temporarily I'm doing a Shipping release but because logging and screen output is disabled in a Shipping release it would be better if I could continue to package Development releases. Everything was fine in 4.18. I have not tried 4.19 or 4.21.
Any help much appreciated.
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Hello Rama,
have some trouble with the Victory plugin. Package project for win64 didnt work in unreal 4.21! Package failed! Can you help me? I made a short test with the orignal first person template but failed too!
ryed everthing, but it does not work! See the attached log. I downloaded the the victory plugin for Version 4.21 (my UE4 Version is 4.21.1, Windows 7), then i set up a folder named VictoryBPLibrary under Engine\Plugins\Runtime ( as described) copyied the .zip File and unziped it in this folder! In Unreal i set the plugin "enabled" and restart the engine.Then i tryed to package the project for WIN 64 development but it failed! is there every one with the same Problem or an idea to solve that? I`am not a C++ Programmer.
Every idea to solve that is welcome!!
Thanks a lot!Attached FilesLast edited by dalembert; 01-07-2019, 03:35 PM.
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Can someone help?
"Have some trouble with the Victory plugin. Package project for win64 didnt work in unreal 4.21! Package failed! Can you help me? I made a short test with the orignal first person template but failed too!"
Tryed everthing, but it does not work! See the attached log. I downloaded the the victory plugin for Version 4.21 (my UE4 Version is 4.21.1, Windows 7), then i set up a folder named VictoryBPLibrary under Engine\Plugins\Runtime ( as described) copyied the .zip File and unziped it in this folder! In Unreal i set the plugin "enabled" and restart the engine.Then i tryed to package the project for WIN 64 development but it failed! is there every one with the same Problem or an idea to solve that? I`am not a C++ Programmer.
I`am frustrated because it cost so much time. Every idea to solve that is welcome!!
Thanks a lot!
Attached FilesLast edited by dalembert; 01-07-2019, 03:42 PM.
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