Is possible to update to 4.20 ?
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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!
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Originally posted by bishop86 View PostWhat happened to the "AnimatedVertex__GetAnimatedVertexLocations" node? I can't find it :/UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
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Originally posted by Orion_Omega View PostIs possible to update to 4.20 ?
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
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Originally posted by Rama View Post
Epic changed the implementation for getting animated vertex positions in the C++ and I have not had time to figure out what is required to update the function
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Trying to build it with 4.20. I fixed all the errors product of API changes (mostly in level streaming) but now I'm failing at linking with this error and haven't been able to find a solution:
Code:Severity Code Description Project File Line Suppression State Error LNK2019 unresolved external symbol "__declspec(dllimport) class UClass * __cdecl Z_Construct_UClass_UNavigationQueryFilter_NoRegister(void)" (__imp_?Z_Construct_UClass_UNavigationQueryFilter_NoRegister@@YAPEAVUClass@@XZ) referenced in function "void __cdecl `dynamic initializer for 'public: static struct UE4CodeGen_Private::FClassPropertyParams const Z_Construct_UFunction_UVictoryBPFunctionLibrary_Victory_AI_MoveToWithFilter_Statics::NewProp_FilterClass''(void)" (??__E?NewProp_FilterClass@Z_Construct_UFunction_UVictoryBPFunctionLibrary_Victory_AI_MoveToWithFilter_Statics@@2UFClassPropertyParams@UE4CodeGen_Private@@B@@YAXXZ) SoundscapePerformer D:\VR_Projects\SoundscapePerformer\Intermediate\ProjectFiles\Module.VictoryBPLibrary.gen.1_of_2.cpp.obj 1
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Originally posted by virtualHC View PostTrying to build it with 4.20. I fixed all the errors product of API changes (mostly in level streaming)...
Last edited by 6r0m; 07-26-2018, 08:15 AM.Igor, swamper, sole proprietorship
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Originally posted by virtualHC View PostTrying to build it with 4.20. I fixed all the errors product of API changes (mostly in level streaming) but now I'm failing at linking with this error and haven't been able to find a solution:
Code:Severity Code Description Project File Line Suppression State Error LNK2019 unresolved external symbol "__declspec(dllimport) class UClass * __cdecl Z_Construct_UClass_UNavigationQueryFilter_NoRegister(void)" (__imp_?Z_Construct_UClass_UNavigationQueryFilter_NoRegister@@YAPEAVUClass@@XZ) referenced in function "void __cdecl `dynamic initializer for 'public: static struct UE4CodeGen_Private::FClassPropertyParams const Z_Construct_UFunction_UVictoryBPFunctionLibrary_Victory_AI_MoveToWithFilter_Statics::NewProp_FilterClass''(void)" (??__E?NewProp_FilterClass@Z_Construct_UFunction_UVictoryBPFunctionLibrary_Victory_AI_MoveToWithFilter_Statics@@2UFClassPropertyParams@UE4CodeGen_Private@@B@@YAXXZ) SoundscapePerformer D:\VR_Projects\SoundscapePerformer\Intermediate\ProjectFiles\Module.VictoryBPLibrary.gen.1_of_2.cpp.obj 1
"Most Navigation System-related code has been moved out of the Engine code and into a new Navigation System Module. Game-specific code using navigation system functionality might need to be updated."
I am building 4.20 now
RamaUE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
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Victory Plugin 4.20
http://www.mediafire.com/file/advi8v...gin20.zip/file
It's heeeeere!
EDIT: Now includes shipping binaries for Win64, Win32 and HTML5 !
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RamaLast edited by Rama; 08-07-2018, 07:44 PM.UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
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I've been checking this thread everyday waiting for this wonderful moment. Thank you Rama! You're a legend! <3
Originally posted by Rama View Post
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Originally posted by DavidHuizingh View PostI've been checking this thread everyday waiting for this wonderful moment. Thank you Rama! You're a legend! <3
* blushes *
Stayed up till 4 am in the morning to get out the update to all of you
Enjoy!
♥
Rama
UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin
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I get this error when trying to do a build. Tried it in a blank project with just the victory plugin and UE 4.20.1
Code:CommandUtils.Run: Running: D:\Unreal Engine\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Test420 Win64 Development -Project=X:\UE_TestProj\Test420\Test420\Test420.uproject X:\UE_TestProj\Test420\Test420\Test420.uproject -NoUBTMakefiles -remoteini="X:\UE_TestProj\Test420\Test420" -skipdeploy -noxge -generatemanifest -NoHotReload -log="C:\Users\el_ze\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+Epic+Games+UE_4.20\UBT-Test420-Win64-Development.txt" ProcessResult.StdOut: Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1). CommandUtils.Run: Took 4.1499522s to run UnrealBuildTool.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists X:\UE_TestProj\Test420\Test420\Intermediate\Build\Manifest.xml=True InternalUtils.SafeCopyFile: SafeCopyFile X:\UE_TestProj\Test420\Test420\Intermediate\Build\Manifest.xml C:\Users\el_ze\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+Epic+Games+UE_4.20\UBTManifest.0.xml UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\el_ze\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+Epic+Games+UE_4.20\UBTManifest.0.xml InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe=True CommandUtils.Run: Running: D:\Unreal Engine\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Test420 Win64 Development -Project=X:\UE_TestProj\Test420\Test420\Test420.uproject X:\UE_TestProj\Test420\Test420\Test420.uproject -NoUBTMakefiles -remoteini="X:\UE_TestProj\Test420\Test420" -skipdeploy -noxge -NoHotReload -ignorejunk -log="C:\Users\el_ze\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+Epic+Games+UE_4.20\UBT-Test420-Win64-Development_2.txt" ProcessResult.StdOut: Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1). ProcessResult.StdOut: Building 2 actions with 8 processes... ProcessResult.StdOut: Module.Test420.cpp ProcessResult.StdOut: Test420.exe ProcessResult.StdOut: Creating library X:\UE_TestProj\Test420\Test420\Binaries\Win64\Test420.lib and object X:\UE_TestProj\Test420\Test420\Binaries\Win64\Test420.exp ProcessResult.StdOut: Module.VictoryBPLibrary.cpp.obj : error LNK2019: unresolved external symbol __libm_sse2_sincosf_ referenced in function "public: static void __cdecl UVictoryBPFunctionLibrary::DrawCircle(class UObject *,struct FVector,float,int,float,struct FLinearColor,struct FVector,struct FVector,float,bool)" (?DrawCircle@UVictoryBPFunctionLibrary@@SAXPEAVUObject@@UFVector@@MHMUFLinearColor@@11M_N@Z) ProcessResult.StdOut: X:\UE_TestProj\Test420\Test420\Binaries\Win64\Test420.exe : fatal error LNK1120: 1 unresolved externals ProcessResult.StdOut: ERROR: UBT ERROR: Failed to produce item: X:\UE_TestProj\Test420\Test420\Binaries\Win64\Test420.exe ProcessResult.StdOut: (see C:\Users\el_ze\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+Epic+Games+UE_4.20\UBT-Test420-Win64-Development_2.txt for full exception trace) ProcessResult.StdOut: Total build time: 11.63 seconds (Parallel executor: 0.00 seconds) CommandUtils.Run: Took 11.9518356s to run UnrealBuildTool.exe, ExitCode=5
This I think being the relevant thing that fails:
ProcessResult.StdOut: Module.VictoryBPLibrary.cpp.obj : error LNK2019: unresolved external symbol __libm_sse2_sincosf_ referenced in function "public: static void __cdecl UVictoryBPFunctionLibrary::DrawCircle(class UObject *,struct FVector,float,int,float,struct FLinearColor,struct FVector,struct FVector,float,bool)" (?DrawCircle@UVictoryBPFunctionLibrary@@SAXPEAVUObject@@UFVector@@MHMUFLinearColor@@11M_N@Z)
Anyone else having this issue? or have I done something bad :P
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I have been using the Victory Plugin for rebinding and its amazing and super useful! I'm using engine unreal 4.15. I just had a question regarding the ReBbind Key node. I can't find the "Victory Re Bind Key" node like in this picture that was posted in regards to rebinding:
Instead I can only find the "Victory Re Bind Action Key" like this:
I can't figure out how to rebind an Action with this node because I'm not sure what to put into the "Original Key" input if the key changes depending on what it's rebound to. If anyone could explain how to use this node to me it would be a great help and really appreciated.
Thank you for any help you guys can give me!I make music and design games.
(Multiple Game Jam Winner)
http://videogamecomposer.net
http://mercuriusfm.com
SYNTHWAVE 001 Game Music Soundtrack (Asset)
TECHNO 001 Game Music Soundtrack (Asset)
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Anyone else getting this?
1>D:\Workspace\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryPC.cpp(36): error C2027: use of undefined type 'UAudioComponent'
1> D:\Epic Games\UE_4.20\Engine\Source\Runtime/Engine/Classes/Kismet/GameplayStatics.h(22): note: see declaration of 'UAudioComponent'
1>D:\Workspace\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryPC.cpp(36): error C2227: left of '->OnQueueSubtitles' must point to class/struct/union/generic type
1>D:\Workspace\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryPC.cpp(36): error C2228: left of '.__Internal_BindDynamic' must have class/struct/union
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Originally posted by Rama View Post
Hee hee!
* blushes *
Stayed up till 4 am in the morning to get out the update to all of you
Enjoy!
♥
Rama
Will you be taking a look at the new skeletal mesh code? I've spent months trying to find out how to solve a problem and getting nowhere, I can't get it to give me the vert locations that include morph target changes. I think that if you put the Get Verts BP node back in, it might do that now.
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