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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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    Happy Holidays everyone!!!





    Rama
    100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

    Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

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      Thanks to Author for his giant work! I am very new in UE4, just from november, learning, accumulating stuff and experiences, etc, etc. Question please, is there some reference web page, or/and pdf/html brochure to print maybe, with all the stuff this plugin (and other Author's plugins!) is capable of? Thank You. ;-)
      Happy New Year !!!

      Comment


        Originally posted by Thunder_Owl View Post
        Thanks to Author for his giant work! I am very new in UE4, just from november, learning, accumulating stuff and experiences, etc, etc. Question please, is there some reference web page, or/and pdf/html brochure to print maybe, with all the stuff this plugin (and other Author's plugins!) is capable of? Thank You. ;-)
        Happy New Year !!!
        That I know of there is not a single place that has all of the BP nodes... You can scroll through 142 pages of this thread and find them, but... I was thinking about doing something like a Wiki page and then I realized how much time that would take so I pooh poohed the idea. If we had a team of folks, I would be willing to be part of a documentation team though... Anyone interested? I've got a JIRA / Confluence server we could use or even just the Wiki here...???

        teak
        "A little bit of nonsense now and then is cherished by the wisest men..."
        -- Willy Wonka

        Smooth Zoom Camera Plugin for 4.22 here.

        Comment


          Originally posted by teak421 View Post

          That I know of there is not a single place that has all of the BP nodes... You can scroll through 142 pages of this thread and find them, but...

          teak
          Oh, boy... Well thanks for quick answer anyway! :-) Okay, if I myself go thru 142 pages, I will have screenshots of all things included? Or even that won't be complete... ?

          Comment


            Originally posted by Thunder_Owl View Post
            Oh, boy... Well thanks for quick answer anyway! :-) Okay, if I myself go thru 142 pages, I will have screenshots of all things included? Or even that won't be complete... ?
            Rama should have screen shots for most of the nodes, yeah... And, he also puts what the node will do... And, you gotta love his fantastic drawing. <smiles>...

            teak
            "A little bit of nonsense now and then is cherished by the wisest men..."
            -- Willy Wonka

            Smooth Zoom Camera Plugin for 4.22 here.

            Comment


              Hello again. Happy New Year everybody!
              Consider this something like an "Announcement" ;-)
              I started to capture this thread parts where Rama's screenshots about nodes are, along with descriptions around those screenshots. Where needed, I make two or more screenshots. I am giving more or less filenames to those screens that makes sense, for example "Victory_GenericArraySort.png", "Victory_PlusMinusEquals.png". When I finish this.. err.. photosession, I will put them all somewhere, in viewable form or just achive, don't know yet. I have 2 questions for now, please:
              1) isn't the same done already for someone?
              2) if it is not done before - will it be useful to anyone, besides me?
              Special Thanks to Rama, and thanks to all supportive community around here!

              Comment


                Rama, is there anyway possible to save out jpeg?
                png is a heavy format, and i would rather have my screenshots as jpeg. Its about many thousand pictures.
                edit:
                using console commands to take pictures in bp

                Comment


                  Originally posted by Thunder_Owl View Post
                  Hello again. Happy New Year everybody!
                  Consider this something like an "Announcement" ;-)
                  I started to capture this thread parts where Rama's screenshots about nodes are, along with descriptions around those screenshots. Where needed, I make two or more screenshots. I am giving more or less filenames to those screens that makes sense, for example "Victory_GenericArraySort.png", "Victory_PlusMinusEquals.png". When I finish this.. err.. photosession, I will put them all somewhere, in viewable form or just achive, don't know yet. I have 2 questions for now, please:
                  1) isn't the same done already for someone?
                  2) if it is not done before - will it be useful to anyone, besides me?
                  Special Thanks to Rama, and thanks to all supportive community around here!
                  Heck yeah it will be useful... I just posted something above about the need for documentation...! And no, I do not believe anyone has done this...

                  teak
                  "A little bit of nonsense now and then is cherished by the wisest men..."
                  -- Willy Wonka

                  Smooth Zoom Camera Plugin for 4.22 here.

                  Comment


                    Dear teak421 and everyone,

                    yes I agree docs would be handy but oh my would that take a while at this point

                    ~~~

                    4.18

                    This is a reminder that the plugin is up to date with UE 4.18:

                    https://forums.unrealengine.com/deve...quired/page139

                    Rama
                    100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                    Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                    Comment


                      We downloaded the latest version for 4.18, the game previously had no problems with compiling for windows. It now, however gets an error when building for windows 64 bit.
                      It gets the following error in the build output log before failing with an unknown error:

                      error CS0101: The namespace '<global namespace>' already contains a definition for 'VictoryBPLibrary'

                      Does anyone know how to fix this error when trying to package our game with the new victory plugin?

                      Comment


                        Mewbits
                        We had the Victory Plugin always in the projects plugin folder until 4.18. Now we have to store it in the engines plugins folder to run it.

                        Comment


                          Originally posted by janousch View Post
                          Mewbits
                          We had the Victory Plugin always in the projects plugin folder until 4.18. Now we have to store it in the engines plugins folder to run it.
                          I have it in both places. The engine/plugin/runtime folder for 4.18 and the project plugins folder

                          Comment


                            Originally posted by Mewbits View Post

                            I have it in both places. The engine/plugin/runtime folder for 4.18 and the project plugins folder
                            Maybe that is why you get a conflict that the namespace is taken already? Loading the same 2 times is never a good idea. Dunno if this have worked before though if you always had the plugin in 2 places?
                            I wouldn't do that though in a project just for sane reasons.

                            Comment


                              I'm sorry to bother anyone, but, I've got a really basic setup just to test the screenshot blueprints present in the Rama's plugin, but whenever I check my folder directory the screenshots are not being printed at all. Is there anything in the blueprint that I've made that is wrong?

                              Comment


                                Originally posted by DavidTatti View Post

                                Maybe that is why you get a conflict that the namespace is taken already? Loading the same 2 times is never a good idea. Dunno if this have worked before though if you always had the plugin in 2 places?
                                I wouldn't do that though in a project just for sane reasons.
                                I had it just in the project before and it said there was a namespace conflict. I will try it just in the engine version. However, since it seems I will not be able to package my game for android with this plugin (my ultimate goal), I'll just have to make a date and time stamp using my own c++ code instead. Though I've been attempting to package with windows, I eventually want this game to run on mobile as well.

                                Comment

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