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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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    Originally posted by Meguido View Post
    @Rama

    Glad you're safe and well from that hurricane ^^

    Btw, any possibility to also get VictoryEd Engine updated to 4.16/4.17? Latest version (which was me who asked for it too xD) was 4.15.

    Regards.
    Hey @Meguido!

    Nice to hear from you!

    I must have only compiled 4.16 in my mind, cause I thought I did that one, I will get that and 4.17 going soon

    EDIT: here is 4.16 full project!
    https://wiki.unrealengine.com/File:VictoryEdEngine.zip

    Rama
    Last edited by Rama; 09-26-2017, 03:00 PM.
    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

    ♥ Rama

    Comment


      Originally posted by Hnomer View Post
      Hello! Super great plugin! But I am having a problem using "Capture 2D Save Image" function. Whatever I do, it always returns false and obviously doesn't save anything.
      Nevermind! Just solved it by taking a look at a plugin's source code. By the way, you really should add a note that the only supported format for this function is B8G8R8A8, because that took me a while before I actually decided to take a look at the source code.
      I have added this comment on github

      Rama
      UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

      ♥ Rama

      Comment


        Originally posted by Flashback View Post

        Glad you're fine, Unreal realm is safe again!
        Woohoo!

        I've made your requested fix on Github! I was quite distracted at time I read your fix the first time, fleeing from the hurricane about 40 min later

        But it's all done now!

        Commit is here:
        https://github.com/EverNewJoy/Victor...9309f198ae6c48

        Have fun today!



        Rama
        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

        ♥ Rama

        Comment


          Originally posted by Monster1234 View Post
          Hey Rama I have another request if possible

          Can you make Load String Array From File load unicode chars too? For example: ı ğ ü ş ö ç Ğ Ü Ş İ Ö Ç.

          Thanks
          I've added a new BP node that supports loading unicode text files, but you will have to ParseIntoArray yourself on newline characters (\n).

          Will get a new build up soon

          Rama
          UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

          ♥ Rama

          Comment


            Victory Plugin 4.17 Update!

            Dear Community,

            Here is Victory Plugin 4.17 with many updates and several github contributions/fixes! Please read above this post for the backstory on the fixes!

            ~~~

            New Node

            As per Community request there is a new node now to load a unicode text file into UE4!

            You can use BP node ParseIntoArray to parse the string on newline characters (\n) to get the same effect as my existing node LoadStringArrayFromFile.

            Click image for larger version

Name:	LoadStringUnicodeOrAnsi.jpg
Views:	37
Size:	66.3 KB
ID:	1360275

            Enjoy!

            Rama

            https://www.mediafire.com/file/8slx6...toryPlugin.zip

            ~~~

            Download Links

            4.17 Build (win32, win64, editor, dev packaged, and shipping)
            http://www.mediafire.com/file/8slx62...toryPlugin.zip


            ♥ Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you ♥

            1. Win64 Development
            2. Win64 Shipping <~~~~~~ NEW!
            3. Win32 Development
            4. Win32 Shipping

            Please see my instructions for Packaging UE4 Plugins With Your Game.

            ~~~

            Prior Engine Versions

            4.11: http://www.mediafire.com/download/jp...ryPlugin11.zip

            4.12: http://www.mediafire.com/download/g4...ryPlugin12.zip

            4.13: https://www.mediafire.com/?7kt9fepwa1pgs0y

            4.14: http://www.mediafire.com/file/7915cu...ryPlugin14.zip

            4.15: https://www.mediafire.com/?6nne04gd74emnzu

            4.16: http://www.mediafire.com/file/ieovbd...ryPlugin16.zip

            ~~~

            Donations can be sent to me via:
            http://lightningfitness.org/donate/



            Rama
            Last edited by Rama; 09-26-2017, 05:26 PM.
            UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

            ♥ Rama

            Comment


              YAAAAAAAY Thanks Rama!! <3

              Just Installed and currently trying to find a good way to load different screenshots for my load game system so each slot has a different screenshot for the image it took at time of save...im sure your plugin has some trickery i could mess about with to try and accomplish this :fingers_crossed: otherwise maybe you have an idea of how or possible Node request for the future? ;p

              Comment


                Hey Rama! I'm having an issue after placing this:


                [/Script/Engine.Engine]
                UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine

                Error is it cant find the script, which I dont find. My question is: Why im not having this file? Is it supposed to be auto-generated? Or am i missing something?

                Comment


                  Originally posted by cofasu View Post
                  Hey Rama! I'm having an issue after placing this:


                  [/Script/Engine.Engine]
                  UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine

                  Error is it cant find the script, which I dont find. My question is: Why im not having this file? Is it supposed to be auto-generated? Or am i missing something?
                  That line is only necessary if you're using the Vertex Snap Editor plugin. So if what you're using is just Victory plugin then you don't have to add anything to that file.
                  "sic parvis magna"
                  @Meguido

                  Comment


                    Hello Rama,

                    I am trying 4.17 version. But "Joy File Io Get Files' does not work in this version.

                    Please advice about this issue.

                    Comment


                      Originally posted by jsakurai View Post
                      Hello Rama,

                      I am trying 4.17 version. But "Joy File Io Get Files' does not work in this version.

                      Please advice about this issue.
                      Thank you for the report! And thanks to git comment by community member (github name) campmdabt.

                      I have fixed the issue in this commit, and will be fixed in next release of the plugin

                      https://github.com/EverNewJoy/VictoryPlugin/issues/34



                      Rama
                      Last edited by Rama; 10-03-2017, 11:18 PM.
                      UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                      ♥ Rama

                      Comment


                        Hi Rama,
                        I use your plugin on 4.17, and the node "Capture Component 2D Save Image" returns always false. "Capture 2D Save Image" works fine but in my setup I use a component, so...
                        Thanks for all your job !

                        EDIT : In my setup the capture component is on my controller. The function "save image" can't be used directly from the pawn and has to be called as a custom event on the controller. So it works.

                        BTW is there a way to record an image sequence (1save each frame or to set up the frequency) this way ? Or saving a video ?
                        Last edited by Teapot Creation; 10-06-2017, 03:42 AM.

                        Comment


                          Good job man, this is awesome!!

                          Comment


                            Hi,

                            Thank you for made this plugin.

                            I am use UE4.17 and VictoryPlugin for 4.17.
                            I find a crash bug when use "Load Object from Asset Path" , and the path is give wrong like SoundCue'/Game/MitContent/Songs//SoundCue.SoundCue' ,then Editor will crash.
                            Maybe it a UE4 Bug?
                            Will add check the file is exist or not ?


                            [2017.10.11-03.23.15:497][952]LogBlueprintUserMessages: [SongManager_194] SongFile: SoundCue'/Game/MitContent/Songs//SoundCue.SoundCue'
                            [2017.10.11-03.23.15:497][952]LogLinker: Warning: Can't find file '/Game/MitContent/Songs//SoundCue'

                            Fatal error: [File:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 601] Attempted to create a package with name containing double slashes. PackageName: /Game/MitContent/Songs//SoundCue

                            UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
                            UE4Editor_CoreUObject!CreatePackage() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:604]
                            UE4Editor_CoreUObject!ResolveName() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:785]
                            UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869]
                            UE4Editor_CoreUObject!StaticLoadObject() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936]
                            UE4Editor_VictoryBPLibrary!UVictoryBPFunctionLibrary::LoadObjectFromAssetPath() [c:\work\project007\plugins\victoryplugin 4.17\source\victorybplibrary\private\victorybpfunctionlibrary.cpp:1714]
                            UE4Editor_VictoryBPLibrary!UVictoryBPFunctionLibrary::execLoadObjectFromAssetPath() [c:\work\project007\plugins\victoryplugin 4.17\source\victorybplibrary\public\victorybpfunctionlibrary.h:227]
                            Last edited by Syaoran; 10-10-2017, 11:37 PM.

                            Comment


                              Originally posted by Syaoran View Post
                              Hi,

                              Thank you for made this plugin.

                              I am use UE4.17 and VictoryPlugin for 4.17.
                              I find a crash bug when use "Load Object from Asset Path" , and the path is give wrong like SoundCue'/Game/MitContent/Songs//SoundCue.SoundCue' ,then Editor will crash.
                              Maybe it a UE4 Bug?
                              Will add check the file is exist or not ?
                              Several questions you can research to help me process this faster

                              1. Does this issue happen for you in prior engine versions?

                              2. Have you tried a really simple asset path like Content/SampleMesh and a different asset like staticmesh?

                              I've never had issues with this node so the 2 pts above will help decipher what is going on in your situation faster.

                              oh and Welcome to the UE4 Forums!

                              Rama

                              Originally posted by hecto600 View Post
                              Good job man, this is awesome!!
                              Hee hee!

                              Great to hear from you hecto600 !



                              Rama
                              Last edited by Rama; 10-12-2017, 07:13 PM.
                              UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                              ♥ Rama

                              Comment


                                Hey, i have an Question, can u share the Source please ?

                                Your Plugin is really Awesome, i want to use it with the Ue4 VXGI Branch..but that means i need to recompile it, and thats i can only with the Source !

                                KS

                                Comment

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