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(39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required!

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    Thought I'd mention that there are some warnings when building a project:

    "UnrealBuildTool: H:\Unreal Projects\MyGame\Plugins\VictoryPlugin\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(867): warning C4996: 'FBox::FBox': Use ForceInit constructor instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
    "
    ______________________________________________
    https://www.facebook.com/madhousesoftware
    Where sanity is a virtue

    Comment


      Thanks for continuing to work on this, Rama. Some of your nodes (Set Mouse Position, Unload Streaming Level, etc.) are essential and really should be included in the core engine library by default.

      Comment


        Crazy question (which I've tried to google with no definitive answer) but can this plugin (or others) be packaged to run on Android/iOS? I know there might be some tweaking in the uplugin file but if it is an engine plugin it should be doable?

        Comment


          [MENTION=552]Rama[/MENTION] some code updates are needed i did them my self but thought i would let you know

          warning C4996: 'FBox::FBox': Use ForceInit constructor instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile

          Comment


            Originally posted by DSursely View Post
            Hey Rama (or anyone that may be able to help),

            I just downloaded and started using the Victory Plugin, using 4.13. Everything seems to be working properly and I can get most of the new nodes to work. However, when I try to use the 'Capture 2D Save Image' node provided by user Kris way back in 2015 ( http://bit.ly/2c75XXV ) I cannot get it to output any image files. I may be doing something wrong or misunderstanding how it works, but if anyone has any insight or help I would appreciate it.

            Otherwise, thanks for the plugin! Lots of really helpful stuff in there!
            Originally posted by UE4Hobbyist View Post
            Does anyone know why "capture component 2d save image" keeps failing?
            I have tried many paths including "c:\"

            [ATTACH=CONFIG]126026[/ATTACH]
            Hi Rama,
            i have the same problem as DSursely and UE4Hobbyist .
            and i can't find the answer.
            does this node still work ?
            i'm using 4.15.
            thank you.

            Comment


              Originally posted by coppakung View Post
              Hi Rama,
              i have the same problem as DSursely and UE4Hobbyist .
              and i can't find the answer.
              does this node still work ?
              i'm using 4.15.
              thank you.
              same problem found any solution?

              bye

              Comment


                Originally posted by b1016103 View Post
                Thanks for continuing to work on this, Rama. Some of your nodes (Set Mouse Position, Unload Streaming Level, etc.) are essential and really should be included in the core engine library by default.
                Very nice to hear from you!

                Originally posted by OmicronNEGA View Post
                My question is, is it possible to write a plugin let original SpawnActorFromClass supports spawning in sublevels?
                UE4 Core engineers told me they don't plan to support loading an actor within a sublevel, all actors get spawned into main level for stability reasons.



                Originally posted by AndyRomerosnoop View Post
                Hi Rama a little question, I know it takes some time...

                When you plan to release Victory Plugin for 4.16?
                Wait.... did I never update Victory Plugin to 4.16 ?!!!!

                I've been extremely busy with my multiplayer physics game, I will go do the upgrade now

                * heads over to C++ code land *
                Last edited by Rama; 06-06-2017, 06:18 PM.
                100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                Comment


                  Just moved to 4.16. Without your plugin, I'm like without hands xD I'm addicted to it!

                  Do you have a link for a forum post about your game?.. :3
                  English is not my native language. So yeaaah. :3

                  Comment


                    Originally posted by normal_ST View Post
                    Just moved to 4.16. Without your plugin, I'm like without hands xD I'm addicted to it!

                    Do you have a link for a forum post about your game?.. :3
                    Hee hee! I am doing 4.16 compile right now

                    I will have much more info to share about my game soon, probably within a few weeks, thanks for asking!



                    Rama
                    100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                    Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                    Comment


                      Victory Plugin 4.16

                      Dear Community,

                      Here is Victory Plugin 4.16!

                      ~~~

                      Download Links

                      4.16 Build (win32, win64, editor, dev packaged, and shipping)
                      https://www.mediafire.com/?ieovbd5l9d7yub2


                      ♥ Please note I now use the UE4 Marketplace C++ Plugin Standard when packaging Victory plugin for you ♥

                      1. Win64 Development
                      2. Win64 Shipping <~~~~~~ NEW!
                      3. Win32 Development
                      4. Win32 Shipping

                      Please see my instructions for Packaging UE4 Plugins With Your Game.

                      ~~~

                      Prior Engine Versions

                      4.12: http://www.mediafire.com/download/g4...ryPlugin12.zip

                      4.11: http://www.mediafire.com/download/jp...ryPlugin11.zip

                      4.13: https://www.mediafire.com/?7kt9fepwa1pgs0y

                      4.14: http://www.mediafire.com/file/7915cu...ryPlugin14.zip

                      4.15: https://www.mediafire.com/?6nne04gd74emnzu

                      ~~~

                      Donations can be sent to me via:
                      http://lightningfitness.org/donate/



                      Rama
                      Last edited by Rama; 06-06-2017, 06:59 PM.
                      100+ UE4 C++ Tutorials on the UE4 Code Wiki, including UE4 Multi-Threading!

                      UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                      Visit www.ue4code.com to see lots of videos about my C++ Creations! ♥ Rama

                      Comment


                        Originally posted by faraone_ufo View Post
                        same problem found any solution?

                        bye
                        Solved!

                        I removed the check to HDR on Render Target Texture

                        ciao!

                        Comment


                          That's an excellent answer to my question. Thank you.
                          Mẫu ô dù cafe giả rẻ che nắng và dù lệch tâm ngoài trời hay nha bat di dong đang được ưa chuộng khi tiền bitcoin lên giá cùng với đồng Ethereum coin thì bạn nên mua bán ethereum ngay hôm nay

                          Comment


                            Can I donate to you somewhere? This is a MUST have for the engine. Why hasn't Epic integrated this yet?

                            Comment


                              Originally posted by The Britain View Post
                              Can I donate to you somewhere? This is a MUST have for the engine. Why hasn't Epic integrated this yet?
                              In most Rama's posts, you got his donation link.

                              Originally posted by Rama View Post

                              Donations can be sent to me via:
                              http://lightningfitness.org/donate/



                              Rama

                              Comment


                                Originally posted by Simulation Games Manufacture View Post
                                In most Rama's posts, you got his donation link.
                                Thanks, I shall be doing so.

                                Comment

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